» Contents » (0) Quickstart » (1) Introduction » (2) Installation & setup » (3) Creating a character & starting to play » (4) The world » (5) Item and flag details, elements » (6) Monster details » (7) Character details » (8) Tactics & strategy » (9) Miscellanous |
(4) The world ============= (4.1) Running, picking up items, fighting ----------------------------------------- To move around, use the number pad keys 1,2,3; 4,6; 7,8,9. You can also use the arrow keys to move, but the numpad is better since it allows you to move diagonally too, which is very important. If no monsters are within your line of sight, or those which are are soundly asleep, you are able to "run". This feature was introduced to let you quickly cross empty areas, while it will cease to work as long as you fight monsters. To run, press SHIFT+<direction> or type '.' followed by a direction. Running using SHIFT+<direction> will only work if Numlock is turned off. Numlock is the key labeled 'Num' above the number key pad on the right side of your keyboard. Usually a green lamp will indicate whether Numlock is on or off. An exception is the town of Bree, where you are always able to run, even if enemies are nearby. If you want to pick up an item from the floor, step on that field and press 'g' (or press '5' on the numpad, while NUMLOCK must be on). For more information about finding, identifying and selling items, see (5.7). However, note that the keys can vary depending on your system configuration. You can attack a monster with your equipped melee weapon by simply moving on the monster's field, ie 'bumping' into the monster. A much better choice however, is to either just stand still and let the monster approach you, or -if the monster is asleep- just move next to the monster instead of bumping into it. In both situations, as soon as there is a monster directly next to you, you will automatically attack it! This is an important feature, called "auto-retaliation", see (4.1a) below! If you want to use ranged attacks then you have several choices: a) casting a magical spell ('m') b) throwing an item at a monster (or player) ('v') c) firing your equipped ranged weapon (sling, bow, crossbow) ('f') d) zapping a magical rod or aiming with a magical wand ('z', 'a') For most types of ranged attacks you'll need to designate a target. As soon as you finish casting an attack spell or if you press 'f' to fire an arrow/bolt/pebble/shot the game will ask you for a target or direction. You can now either press one of the 8 direction keys to fire into that direction, or you press the asterisk '*' followed by a 't' to designate the closest enemy as your target, which usually is what you want. Since version 4.4.6 the game also supports '-' to fire at a previously set target if it still exists, or cancel the action; 4.4.6b further added the '+' key; see (3.7d) for details about targetting. To learn how to create a macro instead of typing all these letters every time you want to launch a ranged attack, look at '(3.7) Creating macros for ranged attacks', or -much simpler- at '(3.7c) The macro wizard'.
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