» Contents
» (0) Quickstart
» (1) Introduction
» (2) Installation & setup
» (3) Creating a character & starting to play
» (4) The world
» (4.7a) Trap kit load effects
» (5) Item and flag details, elements
» (6) Monster details
» (7) Character details
» (8) Tactics & strategy
» (9) Miscellanous

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(4.7) Traps & trap kits
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(4.8) Dungeon, floor & vault feelings
(4.7a) Trap kit load effects                                                    
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For most items loaded in monster traps the effects are sort of self-explanatory
and some items have no effect at all (eg detection magic) but here is a list of
those effects that might not be so obvious:

Flasks:
Oil                     Fire damage
Acid                    Acid damage and blinding effect

Potions:
Salt Water              Blind
Weakness                Reduces damage
Clumsiness              Reduces AC
Sickliness              Reduces HP
Ruination               Weakness + Clumsiness + Sickliness
Lose Memories           Confuse
Life                    Holy fire vs Undead; heals non-undead

Scrolls:
Remove Curse            Dispel undead
*Remove Curse*          *Dispel undead*
Blessing                Holy fire
Holy Chant              Holy fire
Holy Prayer             Holy fire
Protection from Evil    Dispel evil
Rune of Protection      Holds a monster in place temporarily
Scroll of Life          Erases ghosts ('G')

Wands:
Wall Creation           Stone prison

Staves:
Remove Curse            Dispel undead
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(4.7) Traps & trap kits
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(4.8) Dungeon, floor & vault feelings