» Contents
» (0) Quickstart
» (1) Introduction
» (2) Installation & setup
» (3) Creating a character & starting to play
» (4) The world
» (4.5b) Towns & town dungeons
» (5) Item and flag details, elements
» (6) Monster details
» (7) Character details
» (8) Tactics & strategy
» (9) Miscellanous

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(4.5c) Dungeons
(4.5b) Towns & town dungeons                                                    
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Here is a list of towns and their corresponding local dungeons:

Town        |Depth/Level|   Local dungeons    | Depth/Level      |Maximum Depth
            |of the town|                     | of the local     |   (local)
            |itself     |                     | dungeon          |
------------+-----------+---------------------+------------------+------------
Bree        |   0 ft/  0|The Training Tower(*)| +50..+100/ 1..2  |    100 ft
            |           |Barrow-Downs         |  50..1750/ 1..35 |   1750 ft
Gondolin    |1000 ft/ 20|Mordor               |1700..3300/34..66 |   1650 ft
Minas Anor  |2000 ft/ 40|The Paths of the Dead|2000..3500/40..70 |   1550 ft
Lothlorien  |3000 ft/ 60|Angband              |3350..6350/67..127|   3050 ft
Khazad-dum  |4000 ft/ 80|Angband              |3350..6350/67..127|   3050 ft

(*) In the Training Tower, you cannot die for real (except for PvP mode chars).

The deeper you decend into the dungeons, the more the passing of time itself
will be slowed down to make it easier to fight very fast monsters. By the time
your character enters those depths, it should already have boosted speed so
the slowdown won't bother you but come in handy. For example if you enter
Mordor you will notice a slowdown to to approx. 1/2 standard time.
See (4.14) for more information about the in-game time system.

Some advice regarding towns and town dungeons can be found at (8.6).
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(4.5c) Dungeons