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» (1) Introduction
» (2) Installation & setup
» (3) Creating a character & starting to play
» (4) The world
» (4.13) Extermination Orders, Events and Ironman Challenge
» (5) Item and monster details
» (6) Character details
» (7) Tactics & strategy
» (8) Miscellanous

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(4.12) Malicious effects monsters can suffer
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(4.14) In-game time system
(4.13) Extermination Orders, Events and Ironman Challenge                       
---------------------------------------------------------
Your character will have uncounted opportunities to receive and carry out
extermination orders and participate in global (as in, open to everyone at the
same time) events.
Extermination orders can be received by a player on demand and only concern him
personally, while events are automatically scheduled in regular time intervals
and allow (or even require) multiple players to participate simultaneously.

Some events will require you to have zero experience in order to participate.
The maximum experience your character ever accumulated counts for this, so
make sure you don't gain even 1 point of experience before the event starts!
The following actions may reward 1 XP without you noticing:
  -Eating a bad food ration.
  -Picking a lock.
  -Transferring items or money from another player to you.
  -Picking up/earning more than 300 gold pieces (IDDC-exclusive characters are
   unable to pick up any gold at all, and in turn start out with 300 extra).
   Use the /ex command to see how much more gold you may pick up
Killing townspeople in Bree however will not give you any experience.
Stay clean!


Here is a list of currently available events:

Extermination Orders
--------------------
These are basically 'kill quests'. You need to venture out and kill a fixed
amount of a certain type of monster.
To receive an order, visit the major in the town hall (one of the '+'
doors in town), or if you are in the IDDC simply type "/xorder" in the chat.
There is a certain time limit which in most cases is easily sufficient,
especially if you have the according ESP ability.
The time limit is actually two 'in-game days', which in real time lasts
somewhat over two hours. (See (4.14) for more information about the
in-game time system.)
The time will continue to run out even while you're not logged on.
If you carry out the extermination order you received, you will be rewarded
with a good or great item, depending on the difficulty (monster level) and
chance.
The item does not depend on your race, class, skills or luck in any way,
it's completely random. It's quality is also on average lower than the items
obtained from winning events (read further below about events).
If you fail to carry out your order in time, the order will be cancelled and
you can just get a new one if you want to. There is no penalty.

Party members (and you) can see that you received an extermination order by
looking at the character list ('@' key): An 'X' will appear behind your
location information (except if they are using the super compact @-screen
layout that shows only two lines per player).

On an Ironman server or within the Ironman Deep Dive Challenge dungeon, the
amount of monsters that need to be slain is somewhat lower (especially for low
level orders). Also, in the IDDC and in the Halls of Mandos, the monster level
of the extermination order will depend on the floor level rather than on the
player's level.


Events (use /evinfo and /evsign commands to get information and to sign up)
---------------------------------------------------------------------------
Note: Item rewards depend on your character, see (8.5) for more information
      about item rewards.

Make sure that you aren't inside a dungeon that does not allow normal usage of
Word of Recall when an event begins that you signed up for, or you will fail to
join the event! (Eg ironman, forcedown, no-recall dungeons, even if you're on
the final floor and could use Word of Recall.)

Highlander Tournament (pvp, only one can win, 2+ participants)
    When you see a message, announcing a Highlander Tournament, type "/evinfo"
    in the chat to find out more, and use "/evsign" followed by the event's
    number to sign up for participation.
    It's a deathmatch with 10 minutes of preparation time, and only newly
    created characters with 0 experience may join it.
    The winner will receive a deed that can be 'r'ead, and turned in at Bree's
    Mayor Office for either an item that fits the needs of the character (it
    checks which skills you have trained to determine the item), or the deed
    can be turned in for a temporary luck boost. Usually you will want the
    item. However, you can trade the deed to someone else, who can then go and
    redeem it for luck for that character of his (although the luck bonus he
    gets will be somewhat lower than what the original owner would receive).
    All losers will also receive a deed on the next character they log in with
    which can be turned in for a small temporary luck bonus.
    For details about luck see LUCK flag in (5.8).

    Detailed course of the event:

    After signing up, players can kill townies for cash and go shopping.
    They must not earn ANY experience though, or they won't be able to
    participate when the event starts.
    If a player collects more than 300 gold, he will gain 1 experience point,
    and therefore become uneligible to participate.
    Picking up items belonging to other players will also give 1 experience.

    When the event starts, all players are teleported into a specific dungeon
    that is reserved for Highlander Tournament participants exclusively.
    All players receive an Amulet of the Highlands which they should not forget
    to wear, because it gives the character considerable power.
    They now have 10 minutes to level up in this dungeon.
    In this highlander dungeon players are randomly teleported when they take a
    staircase, so even if two players take the same staircase they won't end up
    next to each other.

    After 10 minutes, everyone is teleported out of the dungeon and meets on a
    battlefield where they have to kill each other, because it is well known
    that THERE CAN ONLY BE ONE!

    When a player is slain and drops his items, other players can pick up his
    Amulet of the Highlands and 'w'ear it, which will make it fuse with an
    already existing Amulet of the Highlands, increasing its power!

    When only one player is left, he will be the designated winner, and
    teleported back to Bree. He automatically receives a victory deed in his
    inventory which he can exchange at the Mayor's office in the town hall.
    It can be exchanged for eiter an item or a temporary luck bonus.
    He can also give this deed to another character if he wishes, although in
    that case it can only be exchanged for a luck bonus, not an item, and the
    bonus will be somewhat lower than for the Highlander champion himself.

    All losers will also receive a 'contenders deed' on the next character they
    log on with, which can be exchanged at the Mayor's office for small
    temporary luck bonus (note that it vanishes when you log off).

    A note regarding turning in a deed for an item:
    The item you get will be random but still depend on your character's skill
    points spent. So you should not turn in the deed before you actually spent
    your skill points. For example if you spend several points into
    Sword-mastery then _if_ you receive a weapon it will actually be a sword.
    See (8.5) for details!
    Highlander Tournament rewards can theoretically end up with a higher item
    value in gold than rewards from other events. Reward items cannot be sold
    to stores though.

Arena Monster Challenge (no losses or gains, for testing your abilities)
    The wizards of Arena Monster Challenge (tm) have prepared a spectacular
    event on the top floor of Bree's training tower, which will allow any Joe
    and Jane to experience top-notch fights against creatures that usually
    pose lethal threat. In this illusonary arena, players will experience
    a fight that seems absolutely real, but they won't suffer any
    consequences if they lose, ie 'die'. Test your might against any foe you
    always wanted to challenge but never dared in real dungeoneer's life!
    It's also possible to challenge ego monsters (such as veteran archers or
    holy animals). The arena corners are safe zones and allow for spectating.
    Note that you cannot die or suffer various hazardous effects in the arena,
    and monsters cannot summon. Hint: If you want to spice a monster up, try
    the /scream command while it's in your line of sight.
    Inventory and equipment cannot be damaged/destroyed or disenchanted in this
    event, and you cannot get disarmed either.

Dungeon Keeper (everyone can win, 1+ participants)
    (You should enable 'easy_open' option in  = 6  for this event, which is
    enabled by default, and lets you open doors simply be moving into them.)

    Characters who want to participate must not be of higher level than 14.
    A character can participate only once in this event.
    PvP-mode characters are not eligible to join.
    Running, phasing, teleporting, magic mappping, detection and ESP are
    disabled in the event. Also, your speed cannot exceed +0 (Normal), and
    the lava that floods the dungeon will deal irresistible damage even if
    your character is immune to fire.
    Except for a brass lantern which you can buy from town
    store '1' (general store), no items are required for this event.

    When the event starts, all participants are transported into a labyrinth of
    rooms made of impenetrable walls but connected by doors or even void jump
    gates.
    The goal is to find one of four escape beacon, which is a light green '>'.
    Everyone who steps on an escape beacon and presses the '>' key will be
    teleported to Bree and has thereby successfully escaped the maze and
    qualified as a winner.

    It does not matter who the first or last is to leave, everyone who manages
    to get out, wins, and gets a parchment for reward that can be turned in at
    the mayor's office.
    After about 5 minutes, the dungeon floor however will crackle, and be
    flooded more and more with lava. Time is running out. Now the players who
    haven't escaped yet should hurry, before the maze is completely submerged
    in lava. Doors and the exit beacons will stay clear until the very final
    push of lava occurs which then completely submerges everything.
    However, it seems the former keeper of this abandoned maze left behind a
    horrible guardian, the Horned Reaper. It can sense your presence and if it
    manages to catch you, there is no hope of survival.

    Players who do not manage to escape, but die, still get a small reward. It
    is again a parchment that can be turned in at the mayor's office. The next
    character a player logs on with after losing in the event will receive it.

    Winner parchments can be turned in for either an item or a temporary luck
    buff (about 30 minutes duration). The item will depend on how you have
    spent your skill points, so make sure to distribute some skill points first
    before turning in a parchment for an item reward. See (8.5) for details!
    The winner parchments can also be given to other characters, but those will
    only be able to exchange them for a luck buff, not for an item-

    Loser parchments are not tradable and can only be turned in for a small
    temporary luck buff (about 30 minutes duration).
    For details about luck see LUCK flag in (5.8).

    Hints:
    -The Horned Reaper in this maze bashes doors instead of opening them.
    -If you stand still for a turn, you can 'run' over one adjacent floor grid
     as quickly as you can double-tap a movement key (maybe create a macro).
    -Players usually do not start next to rooms that have escape beacons.
    -Don't OCD this dungeon. Your goal is to pass through as many rooms as
     possible, not to cover areas "cleanly".
    -It is known that in a world of squares, moving diagonally has a certain
     advantage.


Asides from extermination orders and events, there is another, permanently
available challenge that waits for you to tackle it:

Ironman Deep Dive Challenge (IDDC)
    This is a special, gigantic ironman dungeon (or tower) which is 127 levels
    in size and does not allow recalling in between, except for in the two
    'dungeon towns' which will be generated at dungeon level 40 and 80. (More
    dungeon towns might spawn but won't allow recalling.) If you recall at such
    a town it counts as withdrawing from the challenge and you won't make it on
    the leaderboard that can be viewed at the mayor's office in Bree.
    (Note that 'IDDC-exclusive' characters can NOT recall out at static towns.
    If they try, they are just 'killed by indetermnation' and erased.)
    Monsters cannot spawn in the wilderness sector of the dungeon, so you can
    just idle at the entrance, waiting for team mates.

    The Deep Dive dungeon requires your character to have zero experience
    points in order to be eligible to enter.
    To fulfil that requirement you may not collect more than 300 Au (gold
    pieces) or pick up any items or money of other players. Also, if you eat a
    ration of food and you are unlucky enough that it's gone bad you will get
    1 xp for that.
    Use the /ex command to see how much more gold you may pick up.

    If you make a 'slot-exclusive' IDDC character, it will start out with 300
    extra gold, get at least a 50% discount in all shops in Bree, and in turn
    will automatically be unable to pick up any more gold or items of other
    players, and it won't get experience from eating bad food either. (It
    cannot buy houses either, but you won't need those anyway.)

    As IDDC-exclusive character you will get no experience when you kill a
    monsters outside of the IDDC. As a little extra bonus, slot-exclusive IDDC
    characters will also randomly gain knowledge of some item flavours on
    entering the IDDC dungeon. (Flavoured items are: potions, scrolls, rings,
    amulets, magic devices, mushrooms.)
    All characters that enter the IDDC will also get 20 scrolls of identify
    for free, which will automatically be placed into their inventory.

    Players in the IDDC receive a 20% experience gain bonus in addition to the
    usual 15% experience bonus all ironman dungeons provide, so overall you
    gain +35% more experience in IDDC than in a normal, generic dungeon.
    You could decide to 'abuse' IDDC to level up your character, and then leave
    the dungeon when you reach -2000 ft. This might be especially interesting
    for mimicry users (see further below).
    The IDDC does not enforce a minimum depth in regards to player level in
    order to gain optimal experience.
    On average the experience gained in IDDC is high enough, that even a
    character of a highly penalized race/class combination can still obtain at
    least level 46 before he reaches Nargothrond at -4000 ft, even if he skips
    all floors that give a "terrifying" feeling - if he clears out all other
    floors completely. This number is an average and may therefore vary.

    To further bring your character up to snuff on deeper levels, when you hit
    -3000 ft you will have a very high chance to find one very useful ring of
    speed. This high chance will stay in effect until you actually find it.
    This does not have to happen on -3000 ft, it can be on deeper levels too.
    As soon as you find it, your chance to find further rings of speed will
    revert back to normal.

    Since you cannot recall out aside from these two towns, except if you reach
    the 127th floor of the dungeon, it is extremely likely that you will die
    before making it through all those floors. So this dungeon serves as a
    challenge of how far you can make it before death!
    The level reached will be recorded in the mayor's office in Bree ('n' key
    inside the office, to view the records).

    To provide some more support, this dungeon will have additional, generic
    town levels at -1000 ft and -3000 ft. Monsters cannot spawn in any kind of
    dungeon town.
    Those towns remain static for only 5 minutes after dying, all other IDDC
    floors will remain static for 10 minutes, giving other players a chance to
    loot items and money. An exception are floors 50 ft..350ft which only stay
    static for 2 minutes, still giving you a chance to reconnect if you get
    disconnected without the floor turning stale.

    Also, starting at dungeon level 8, a hidden library may appear randomly
    (that's a book store with a red '9' for entrance), allowing you to purchase
    magic spells you might be missing. It also offers a special service to
    identify all items you are carrying.
    On very deep floors after Nargothrond, a seasoned alchemist store may
    appear, allowing you to resupply.

    Rogues should be aware that it's not possible to steal from general store,
    weaponsmith, armoury, temple, magic shop, black market and the special
    potion store in the dungeon towns.

    Inside the challenge dungeon you can acquire an extermination order via
    /xorder command at level 1 already, instead of the usual minimum level 5.
    On average, extermination orders in here require less monsters to be slain.
    Also, the monster level of the order will depend on the floor level instead
    of the player's level.

    The IDDC is randomly using themes of all the other dungeons, the selection
    is randomly rerolled every 24 hours. The final floor of each theme might
    spawn the according dungeon boss if you are lucky. The chance for a boss to
    spawn is even somewhat higher than in normal dungeons.
    Further, you will receive an feeling "You feel a commanding presence.."
    that indicates a dungeon boss spawn. Like yellow feeling messages, this too
    requires you to have stayed on the previous floor for about 2 minutes
    (until your depth indicator gets a light blue star attached).

    Although Sauron is the final guardian of Mt Doom, he may spawn in any theme
    in the IDDC, provided the floor depth is at least level 99.
    As in any other dungeon, Morgoth will only spawn if all players on a floor
    have already defeated Sauron. He may spawn in any theme, on floor depths of
    level 100 or deeper.

    For servers running 'strict_etiquette', meaning that a player will lose all
    true artifacts after winning: If Morgoth is defeated, players on his floor
    will be allowed to use Word of Recall to leave the dungeon if they wish!
    (Alternatively they may go on and recall at the final floor, which is
    level 127 aka -6350 ft.) 'Strict_etiquette' is usually turned off though.

    An IDDC-slot-exclusive character that makes it out of the dungeon will be
    restricted to the world surface. If it attempts to enter any dungeon or
    tower it will automatically retire instantly. Note that it cannot buy any
    houses, but it won't need those anyway.

    Usually unique monsters may not spawn in two or more places in the game
    world at once, but the IDDC is actually an exception. In here, a unique
    monster is allowed to spawn (once) on a floor even though another instance
    of it already exists right now elsewhere in the world.
    This means that you don't have to worry which uniques other players are
    currently fighting - they can still spawn for you just fine.

    Mimicry users gain +9 extra kill credit on each kill, effectively
    learning forms TEN TIMES as fast. (However, if that character decides to
    withdraw from the challenge at a static town, it loses 2/3 of those extra
    kill credits again, still not a bad deal.)

    Darklings and Candlebearers for Maiar spawn slightly earlier, from dungeon
    level 10 to 20 in the IDDC, instead of from 12 to 20 anywhere else in the
    world.

    After the first fixed town at -2000 ft, Menegroth, all further floors you
    enter will give you a progressively increasing (with floor depth) luck
    bonus, making it more and more likely to obtain better items.

    IDDC allows partying and trading between everlasting and non-everlasting
    characters. To form a party between those, everyone must be within the
    worldmap sector where the IDDC entrance is located.
    However, an item can only be traded between characters in the IDDC if both
    players are in the same party and the item was found after the player who
    wants to receive it joined the party. Gold and items purchased from shops
    cannot be traded in the IDDC.
    Level requirements on items are not in effect while inside the ironman deep
    dive challenge either, so item levels are meaningless.

    Party bonus experience is higher than outside of IDDC. This means that the
    experience you get per killed monster is much closer to the experience you
    would get for playing solo, making partying more attractive since you do
    not need to worry about 'loss' of experience compared to going solo.

    If the party leader dies inside the IDDC, the party isn't disbanded but
    ownership of the party is transferred to another party member. (Same as on
    Ironman server.)

    In case you need to go offline you'll just have to log out inside the
    dungeon. Keep in mind that your character will stay in the game for about
    30 more seconds during which it could be killed if in an unsafe place.
    Dungeon towns in general however are free of any monster spawns, so they
    are safe.

    If you log out in the IDDC and log back on before the level has changed,
    you can continue business as usual. However, if you log off and wait until
    the level has reset, then the level will be "stale" for you, the next time
    you log on, which will prevent you from getting any experience, items or
    gold until you move on by taking a staircase to the next floor.
    Therefore, if you need to log out and stop playing, you should first clear
    as many monsters as you can on your current floor before logging out. That
    way you won't "waste" any experience points.
    Note that dungeon towns never turn stale.

    Monsters cannot spawn 'live' in the IDDC, but only at the time of creation
    of each dungeon floor. Summon staves cannot be recharged in the IDDC and
    polymorphing magic does not work.

    NOTE: If you use stolen enchant scrolls on an item while you are in a town,
    then the item will get a 100% off discount. If you want to use stolen
    scrolls to enchant your items and keep the items sellable, then you have
    to take the staircase to leave the town, and read the scrolls in an actual
    dungeon level instead.

    NOTE: You can use the command '/convertexclusive' to convert one of your
    characters into a dedicated IDDC character, moving it to a specific
    IDDC-only-character slot and freeing up the generic character slot again.
    This of course only works if you still have a free IDDC-exclusive character
    slot available.


Seasonal events
---------------
At certain times of the year, some seasonal events will occur for a couple of
days each. The exact time of the day when they start or end can vary depending
on your time zone, even a date difference of +/-1 day is possible for that
reason. The ending date means that somewhen after the beginning of that day,
the event will end:

Halloween
    Running from 26th October till 2nd November.
    The server will recall all players (20 minutes ahead warning will be
    displayed) and restart. After that, Halloween is live and costumes can be
    found and stored costumes can be worn again.
    Townspeople will actually give experience (!) but also have a fear-causing
    'touch' attack. They can't really harm you, though.

    Randomly, the Great Pumpkin will appear on dungeon levels, either with low
    or medium or high amount of hit points, depending on the location.
    If you cannot beat the high-HP version, you could try leaving the floor to
    reset it and hope to see the Pumpkin randomly respawn quickly afterwards in
    easier form. The pumpkin will despawn on its own if it doesn't get defeated
    before one hour has passed after it appeared. It will quickly respawn on
    another dungeon level in that case. About 5 minutes before it fades away,
    nearby players will get a warning message, saying that the Great Pumpkin
    "wails and seems to fade".

    The Pumpkin is aiming at intermediate-level characters. It can spawn on any
    dungeon floor shallower than dungeon level 35 (or 40 on Ironman server*),
    except it won't show up on the first 19 floors in the Ironman Deep Dive
    Challenge.
    Players who are too high level (above 30 on main, above 35 on Ironman*)
    will not be able to hunt him, for the others he will still be tough and
    might require teamwork.

    The Great Pumpkin does not cause any damage but still has a few annoying
    spells at its disposal. It is level 127 and therefore can drop quite high-
    level items and usually drops very good stuff. Please share fairly. ;)
    When a player defeats the Great Pumpkin, everyone will get a message about
    it. The Great Pumpkin will randomly respawn again some time later.

    During Halloween, it will stay deep night on the world's surface and magic
    that lights up the world surface won't work.

    (* the 'Ironman' server, also called 'RPG' server, is currently not
    available. Instead, try the IDDC or Halls of Mandos, if you want to play
    ironman-style.)

Christmas
    Running from 23th December to 27th December.
    The server will recall all players (20 minutes ahead warning will be
    displayed) and restart, after which the event is live.
    During christmas, costumes can be worn again and you might even find Santa
    Claus costumes. Also, Santa Claus will spawn in town and drops great stuff
    when you uh.. kill him. :)

New year's eve
    Running from 31st December to 1st January.
    Fireworks will be launched into the sky of the town of Bree.
    While it's night and fireworks are being launched, magic that lights up the
    world surface will not work.
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(4.14) In-game time system