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» (0) Quickstart
» (1) Introduction
» (2) Installation & setup
» (3) Creating a character & starting to play
» (4) The world
» (4.1a) Auto-retaliation
» (5) Item and monster details
» (6) Character details
» (7) Tactics & strategy
» (8) Miscellanous

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(4.1) Running, picking up items, fighting
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(4.2) Level and owner of items
(4.1a) Auto-retaliation                                                         
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If you stand still and an enemy is on an adjacent grid (directly next to you,
no space between you and the enemy) then your character will automatically
attack it with the equipped melee weapon.

Instead of melee attacks, you can also configure the auto-retaliator to use
other items. To do so, you use '@O...' (the letter 'O', not the number zero!)
item inscriptions:

Note: To inscribe an item press '{' key, to uninscribe press '}'.
Note: You cannot use any sort of teleportation or recall for auto-retaliation.

Weapons:
    @Ox         Don't auto-retaliate with it.
                It's recommended for spell-casters who just wear a weapon to
                profit from its magical abilities to always inscribe it @Ox
                so it won't accidentally get destroyed when fighting a Nazgul
                and the auto-retaliator won't take over.

Ranged weapons:
    @O          Auto-retaliate with it (shooting ammo).
                (Note: @O can either be on your ammunition or on the bow.)

Magic devices:
    @O          Auto-retaliate with it. (Wands, staves, rods.)
                Note that you cannot use self-relocation magic such as teleport
                or word of recall for auto-retaliation.

Spellbooks:
    @Oc         You will auto-retaliate by casting the spell 'c)' from this
                book (or any other spell, change the inscription accordingly).
                IMPORTANT: If you cannot cast spells from the book or you
                inscribe an unsuitable item, auto-retaliation will be disabled
                completely!
                (If 'c' is omittted, the first spell will be chosen.)
                Note that you cannot use self-relocation spells such as
                phase door, teleport or word of recall for auto-retaliation.

Runes:          Auto-retaliate with the inscribed rune. The format is modifier
    @Oaa        then type. To retaliate with a combination of runes, use the
                combined rune. 'A' to activate runes for combining. Selecting
                a non-damaging runespell will disable auto-retaliation.
                Note that you cannot use self-relocation magic such as
                phase door, teleport or word of recall for auto-retaliation.

Mimic powers:   Use the /autoret or for short /ar command to set these up,
    /ar tg      compare (0.2b). Usage (t is optional for 'town-only'):
                /ar [t]<power>
                Note that you cannot use self-relocation spells such as blink
                or teleport for auto-retaliation.

If you want an auto-retaliation-enabling inscription to only work while you are
around a town, add a 't' after the 'O', examples: '@Ot', '@Otb'.

If you want to fall back on melee-autoretaliation in case you are out of mana,
use 'Q' symbol instead of 'O'. Examples: '@Qt', '@Qtb'.
This is useful for classes that may use attack spells yet can perform decently
in close combat, such as paladin or mindcrafter.
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(4.1) Running, picking up items, fighting
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(4.2) Level and owner of items