» Contents
» (0) Quickstart
» (1) Introduction
» (2) Installation & setup
» (3) Creating a character & starting to play
» (4) The world
» (4.9) Navigating on maps
» (5) Item and monster details
» (6) Character details
» (7) Tactics & strategy
» (8) Miscellanous

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(4.8) Dungeon, floor & vault feelings
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(4.9) Navigating on maps                                                        
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The world map is divided into 64 x 64 world map sectors. Each of these sectors
contains 5 x 5 smaller subsectors (screens). Dungeon levels or tower floors
also can have up to 5 x 5 subsectors, same as 1 world map sector. (Use 'L' key
to look around your current worldmap sector/dungeon level, and you will see
the subsector coordinates displayed at the top line.)
Monsters cannot cross world map sector borders! Keep this in mind while
travelling, it might save your life.

Note that dungeon/tower levels are often smaller than 5 x 5 subsectors,
sometimes even just as small as 2 x 2.
While you are looking around with 'L' key, the current map sector is displayed
in the top left corner of the screen. This information can help other players
to find you in case you need help!

You can press 'M' to invoke a map that gives you a larger overview.
If you press 'M' in a dungeon, tower or a town, you'll see the complete 4 x 4
sectors. If you invoke the map while you're in the wilderness outside of towns,
you will see a part of the 64 x 64 world map, centered around your current
world map sector, displaying towns (yellow T), the sea (blue %), mountains (^)
and other information (compare (4.4)).
If you want to see the world map while in town or in a dungeon, press ~ key and
choose "Wilderness map".

In the main window around the very bottom left corner you will see two numbers
separated by a komma, these tell you your current world map sector.
In case you're currently in a town, the town's name will be displayed in the
bottom right corner of the screen.
(You can also see your coordinates by invoking the character screen with 'C'.)

If you're in a dungeon or tower, you will see your current depth/height in
feet. Each dungeon level or tower floor has a height of 50 feet.
Example: If it shows '-550ft' that means you've descended to the 11th level
of the dungeon. The deeper you go, the more nasty monsters will show up.
Negative depths in dungeons and positive heights in towers mean identical
monster difficulties. Example: In Bree there's a tower and a dungeon. In the
2nd tower floor on 100ft you will usually find the same monsters as in the
dungeon on level -100ft (2nd dungeon level).
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(4.8) Dungeon, floor & vault feelings
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(4.10) Houses