» Contents
» (0) Quickstart
» (1) Introduction
» (2) Installation & setup
» (3) Creating a character & starting to play
» (3.7c) The macro wizard
» (4) The world
» (5) Item and flag details, elements
» (6) Monster details
» (7) Character details
» (8) Tactics & strategy
» (9) Miscellanous

(3.7b) Quick'n'dirty macros
(3.7d) Specifying directions and targets
(3.7c) The macro wizard                                                         
The easiest (and therefore most limited) way to create a macro is to invoke the
built-in macro creation wizard. If you are new to the game and too impatient to
figure out how to create macros manually, you might want to give this a try.

To invoke it, enter the macro menu by pressing '%', then press 'z' to bring up
the wizard.

The wizard will lead you through three steps with detailed on-screen
instructions, allowing you to create macros from a couple of pre-defined
command choices which should cover almost all situations.

If the option 'Rogue-like commands' is set to 'yes' when creating a macro in
the macro wizard, rogue-like command keys will be used in the macro action.

(The macro type, ie command/hybrid/normal will be chosen automatically for you,
same as when using Quick'n'Dirty macro creation.)

NOTE: Whenever the macro wizard asks you to enter a partial name of an item to
      use in the macro you may alternatively enter an item inscription instead
      if you prefer that!
      This works simply because item inscriptions are part of the 'item name'
      which the macro wizard parses.
      If you create a macro to quaff a potion and the wizard asks you to enter
      the potion name or part of it you may instead just enter:   @q1
      and the resulting macro will attempt to quaff potions inscribed @q1.

Note about spell-cast macros regarding spell tiers:
Since the macro wizard uses spell names you should be aware how spell tiers
will be handled:
If you specify a particlar tier, eg "Manathrust II" (tier 2, as denoted by the
roman number II), then the macro will only work if you carry exactly this spell
with you (and have learned it, of course). However, if you do not specify a
spell tier but just the generic name, eg just enter "Manathrust" for the spell
name then the macro will attempt to automatically cast the highest spell tier
currently available (that means it is in your inventory and you have learned it
and so could in theory cast it, provided you have enough MP and are not blinded
or confused etc) to you. So if you carry for example Manathrust I but also
the 2nd tier Manathrust II and your 'Mana' school is trained high enough to
unlock Manathrust II then it will automatically attempt to cast II (and fail
the attempt if you don't have enough MP for it or are blinded etc!).
(3.7b) Quick'n'dirty macros
(3.7d) Specifying directions and targets