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(7.7c) Druid forms ------------------ The according polymorph code is given in parentheses below the creature name. Note: Some druid forms can open doors, others may try to bash doors. Also, all animal forms are able to travel through woods. You can use the /ex command in game to see which forms you can use, and what polymorph code they have. Lore-wise all hydras have extraordinary hit point renegeration (that doesn't further stack with REGEN flag) as their heads regrow quickly when cut. Note: If a monster can fly that means it will grant the player the 'levitation' ability. Level 5: -------- Cave bear tough; can pass mountain terrain (Code 160) Panther speedy (Code 198) Level 10: --------- Grizzly bear same as Cave bear, but tougher (Code 191) Yeti can pass mountain terrain; (Code 154) is immune to cold but susceptible to fire Level 15: --------- Griffon can fly; can pass mountain terrain (Code 279) Sasquatch speedy; can pass mountain terrain and woods; (Code 343) immune to cold like Yeti, but not susceptible to fire; Level 20: --------- Werebear same as Grizzly bear, but tougher (Code 414) Great eagle speedy; can fly; passes most terrain types (Code 335) Great White shark speedy and tough aquatic(*) form (Code 898) (aquatic means that it requires deep water to breathe and greatly resists water-based attacks) Aranea a speedy greater spider; (Code 963) all melee attacks are poisonous; resists fire, completely immune to poison; susceptible to light and to 'good' (creature is evil); has a small array of magic spells at its disposal Level 25: --------- Wyvern speedy; can fly; passes most terrains; (Code 334) 25% poisonous melee attacks; immune to poison; susceptible to 'good' Multi-hued Hound resists fire/cold/lightning/acid/poison and is immune (Code 513) to one of those five elements; can't be confused or paralyzed; can breathe the five elements mentioned above Level 30: --------- 5-headed hydra tough and speedy; can swim; extraordinary regeneration; (Code 440) all melee attacks are poisonous; immune to poison; can cast fear and poison ball Minotaur tough and very speedy; susceptible to 'good' (Code 641) Giant squid tough and speedy aquatic(*) creature; (Code 482) resists cold/acid/lightning/poison; can breathe lightning, acid and poison Level 35: --------- 7-headed hydra tough and speedy; can swim; extraordinary regeneration; (Code 614) poisonous (75%) and blinding (25%) melee attacks; immune to poison; can cast fear, poison ball, and breathe poison Elder aranea speedy and smart (INT bonus) greater spider; (Code 964) 50% of melee attacks are poisonous; resists darkness, fire, poison; immune to either fire or poison; susceptible to 'good' and to light; can't be confused or paralyzed; regenerates HP quickly (same as item flag); has a medium array of spells at its disposal Plasma hound speedy; (Code 726) immune to fire, resistant to lightning and sound; susceptible to cold; can't be stunned (by magic), cut, confused or paralyzed; can breathe plasma Level 40: --------- 11-headed hydra speedy and toughest hydra; can swim; (Code 688) extraordinary regeneration; fiery attacks; immune to fire; has a small array of fire/fear spells Giant Roc speedy giant bird; deals high damage; (Code 640) can fly; passes most terrains; immune to electricity; resists sound; can't be paralyzed or confused; Lesser kraken speedy, smart and very tough aquatic(*) creature; (Code 740) resists lightning, cold, darkness, poison; completely immune to either water attacks or poison; can't be paralyzed or confused; has a medium size array of spells; Level 45: --------- Maulotaur Like Minotaur very speedy and susceptible to 'good', (Code 723) but even tougher; stupid (INT malus); immune to fire; resists teleportation attacks; can cast plasma bolt and fire ball Winged Horror speedy winged creature; can fly; (Code 704) resists cold, poison, darkness, nether, life drain; immune to either cold or poison; susceptible to 'good'; can breathe nether, darkness and poison Level 50: --------- Gorm large yet speedy armoured reptile; (Code 1069) has 67% poisoning and 33% stunning attacks; resists fire, cold, acid, lightning, nether, darkness, sound; becomes immune to one of cold/acid/poison; susceptible to 'good'; can't be confused or paralyzed, can swim; can breathe darkness Greater kraken speedy, smart and extremely tough aquatic(*) creature; (Code 775) resists cold, poison, lightning, acid, darkness; completely immune to one of lightning/poison/water; susceptible to 'good'; can cast from a large array of spells Jabberwock fabulous very speedy and tough hybrid creature that (Code 778) deals high damage; can fly; resists teleportation attacks and chaos; can curse and breathe chaos Level 55: --------- Horned Serpent speedy and tough; can swim and pass mountain terrain; (Code 1131) 33% poisonous attacks; resists poison, acid, fire, water attacks, becomes immune to either poison or acid; can't be scared, confused or paralyzed; can cast fear and breathe acid and poison Level 60: --------- Firebird speedy and tough; can fly and passes most terrains; (Code 1127) fiery attacks and fire aura; immune to fire and susceptible to cold; resists poison, sound and light; regenerates HP quickly (same as item flag); can breathe fire and light (*) "Aquatic" means that this form requires deep water to breathe, you will get increasingly stunned and continuously take damage if you stay outside of deep water, beware. Aquatic forms also resist all water-based attacks *greatly*. For more details, see AQUATIC flag in (7.7).
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