» Contents
» (0) Quickstart
» (1) Introduction
» (2) Installation & setup
» (3) Creating a character & starting to play
» (4) The world
» (5) Item and flag details, elements
» (6) Monster details
» (7) Character details
» (7.5c) Power levels
» (8) Tactics & strategy
» (9) Miscellanous

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(7.5c) Power levels                                                             
-------------------
Classes fare differently depending on their progress in the game. Here are some
rough approximations of 'power levels', trying to give an idea how strong each
class is at its different game stages.

Note: For some classes the power curve can depend heavily on the way you
      distribute skill points so this is only a hand-picked estimate of the
      most average builds (not necessarily the most interesting ones).

      Also, some classes and builds might shine in parties rather than solo,
      and some might be more dependant on acquiring great items than others.

      If you train 'Martial Arts' skill you will be elevated to '+++' in
      'Start' and 'Early' stages, no matter the class.

      Istari lose their weakness aka their fragility when they acquire the
      Mana school spell 'Disruption Shield' which is considered essential.

      Especially non-martial-arts melee-classes can reach '++++' in the
      'Post-winning' stage if they are able to acquire a great set of equipment
      which will take lots of effort.
      The reason is that their damage output and damage mitigation depends on
      gear mostly rather than on skills, unlike for spell-casting characters.

      Archers and Runemasters can reach '++++' in 'Endgame' and 'Post-winning'
      in terms of damage output if they can rely on a good party.

      Shamans can reach '++++' in 'Late', 'Endgame' and 'Post-winning' in terms
      of usability, as they may access all features of Istari, Priests and also
      those of Mimicry and Runecraft without that much expense of skill points.

              Start     Early     Mid       Late      Endgame   Post-winning
              (Lv 1)    (10+)     (30+)     (40+)     (50)      (After Morgoth)
-------------------------------------------------------------------------------
Warrior       +++       +++       +++       +++       +++       +++
Istar         ++        ++        +         +++       ++++      ++++
Priest        +         +         ++        +++       +++       +++
Corrupted P.  +         ++        ++        +++       +++       +++
Rogue         +++       +++       +++       +++       +++       +++
Mimic         ++        ++        +++       +++       +++       +++
Archer        ++        ++        ++        +++       +++       +++
Paladin       ++        ++        +++       +++       +++       +++
Death Knight  ++        +++       +++       +++       +++       +++
Hell Knight   +++       +++       +++       +++       +++       +++
Ranger        +++       +++       +++       +++       +++       +++
Adventurer    +         +         ++        +++       +++       +++
Druid         +++       ++++      ++++      +++       +++       +++
Shaman        ++        ++        +++       +++.      +++.      +++.
Runemaster    +         +++       +++       +++       +++       +++
Mindcrafter   +++       ++        +++       +++       +++       +++
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(7.6) Sanity (or insanity)