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(7.11) Parrying and blocking ----------------------------- There are a couple of ways to reduce damage taken. One is simply to have high armour class (see (6.4) for details), another one is 'Dodging' skill (see (7.2) for details). This paragraph is about parrying/blocking only. Note that the chance values given below do not always apply as is, but sometimes depend on the the attack type and especially on a little bit of randomness when your character chooses which defense method it actually uses (block or parry) - for details about this and about all damage reduction mechanisms in general and the order/chance they are applied, make sure you also read (6.4). For melee fighters that use weapons or shields, these two abilities are an important factor for damage reduction: Parrying enemy attacks with a weapon, and blocking attacks with a shield. Shields come with a base block chance that varies depending on the item type. Different classes are differently proficient at parrying or blocking, modifying the chance internally, resulting in a final, 'real' parry/block chance, which you can check in the 'm' skills menu, provided you have a 'Combat' skill that is greater than zero.: Press 'm' and choose 'Check block/parry chance' to see your actual ability to block or parry. If your 'Combat' skill is 0.000, you won't have the ability to visually confirm your own parry/block chance, and hence not see the option in the 'm' menu. However, your character may still parry and block attacks! Depending on the server version you might see textual descriptions instead of raw numbers: "You cannot parry at the moment." You aren't wielding a weapon, or are knocked out/paralyzed. "You have almost no chance of parrying." Below 5% chance. "You have a slight chance of parrying." Below 10% chance. "You have a significant chance of parrying." Below 20% chance. "You have a good chance of parrying." Below 30% chance. "You have a very good chance of parrying." Below 40% chance. "You have an excellent chance of parrying." Below 50% chance. "You have a superb chance of parrying." 50% chance or better. Note: If you aim at maximizing your parry chance on a character that is proficient in combat stances, you might choose defensive stance without a shield equipped. Because if no shield is equipped, defensive combat stance which normally bolsters block chance will transfer that defensive advantage to the weapon instead, increasing the parry chance. Also your class should of course be fairly skilled at parrying, see class-specific parry/block proficiency in the 'class table' in (7.5). Depending on the server version you might see textual descriptions instead of raw numbers: "You cannot block at the moment." You aren't wielding a shield, or are knocked out/paralyzed. "You have almost no chance of blocking." Below 5% chance. "You have a slight chance of blocking." Below 14% chance. "You have a significant chance of blocking." Below 23% chance "You have a good chance of blocking." Below 33% chance. "You have a very good chance of blocking." Below 43% chance. "You have an excellent chance of blocking." Below 48% chance. "You have a superb chance of blocking." 48-50% chance (the highest reachable). Note: To achieve an extraordinarily high block chance you'll have to enter a defensive combat stance, and your shield should have a high base block chance, and your class should be fairly skilled at blocking, see class-specific parry/block proficiency in the 'class table' in (7.5). Additional information: ----------------------- Classes do differently well at parrying and blocking. To find out more, see the class overview table at the end of section (7.5). Parrying/blocking might get boosted/modified under certain circumstances, such as pvp or defending from a trap you accidentally set off. More on Parrying ---------------- The only items that allow you to parry are melee weapons. Their parry chance only depends on their handedness - the larger a weapon, the more you can parry. Without a weapon, you cannot parry at all (item weight will have no effect): A 1-handed weapon will parry less often than a 1 1/2-hander (SHOULD2H), and that one less often than a 2-handed weapon (MUST2H). If you wield a 1-hand weapon WITHOUT a shield which "feels especially easy to swing" (COULD2H), you'll also get an extra parry bonus. Increasing weaponmastery improves your parry chance; dual-wielding improves it too, provided that you aren't 'flexibility-encumbered' (compare (5.5)). There is an exception: Depending on the server settings, some weapons give a special bonus to parry chance. This is displayed in brackets, eg: a Quarterstaff {+,3} (4d4) (+0,+0) [+10%] This quarterstaff actually increases your raw base parry chance (before your class is factored in, same way as block chance calculation is done for shields) by an extra 10%. More on Blocking ---------------- The only items that allow you to block are shields. They display their base block chance in brackets, eg: a Small Metal Shield {+,3} [17%] This shield provides a raw base block chance of 17%, that gets modified by your class, status effects and attack circumstances as described. Some effects that normal armour usually doesn't protect from can actually be blocked, for example magical breath, ball or bolt attacks. The bigger a shield, the more you can block. Depending on server settings, the actual block base chance will usually be displayed as a percentage in [] brackets behind the shield's name, where AC is located for other types of armour. This base chance in many cases applies as is to standard melee combat IF your character tries to block instead of parrying (compare (6.4)), but is sometimes modified depending on the type of an incoming attack: When deflecting bolts from bolt traps or when in pvp combat blocking receives an additional bonus. Parrying and blocking can both be affected by combat stances - see (7.2) for "Combat Stances" skill.
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