» Contents
» (0) Quickstart
» (1) Introduction
» (2) Installation & setup
» (3) Creating a character & starting to play
» (4) The world
» (5) Item and monster details
» (5.13) Earthquakes
» (6) Character details
» (7) Tactics & strategy
» (8) Miscellanous

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(5.13) Earthquakes                                                              
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Earthquakes will cause ceilings to collapse and the ground to shift and crack,
burying items, players and monsters and inflicting a lot of damage.
All fields in a certain radius around the epicentre have a certain chance to
be filled with rocks, to be cleared from previous obstacles (walls) and turn
into empty floor fields, or to remain untouched and unchanged.

Players don't take damage from their 'own' earthquakes, caused by their
equipment or items (for example weapons of earthquakes or scrolls of
*destruction*).

Earthquakes can deal up to 300 damage if you cannot evade the falling rocks
and shifting ground: Depending on the number of unchanged (by the earthquake)
empty fields that are adjacent to your character, there is a chance to 'evade'
and take much less damage or even none at all. Earthquakes can also stun you.

Items will usually be destroyed/lost. Stairs and void jump gates are immune.

Monsters killed by earthquakes do not yield experience, loot or other credit,
same as goes for monsters erased by *destruction* or genocide.

Earthquakes actually erases objects completely, so potions caught up in one
will not cause any shatter-effects.

If there is no safe (ie non-wall) grid next to a player when he gets hit by an
earthquake, he will take a lot of damage. Otherwise the player has a chance to
dodge the quake and take less or even no damage. The dodge chance is affected
by the player's Dodging skill and whether he is Shadow Running.
Damage taken by earthquakes is halved if the player has trained 'Earth' school
to 50.000 or if he is in wraithform, these two stack for 3/4 reduction total.
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(5.12b) Dispelling/banishing/turning monsters
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(5.14) Curses