» Contents
» (0) Quickstart
» (1) Introduction
» (1.4) History of TomeNET development
» (2) Installation & setup
» (3) Creating a character & starting to play
» (4) The world
» (5) Item and monster details
» (6) Character details
» (7) Tactics & strategy
» (8) Miscellanous

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(1.3b) How to encounter the final boss: Morgoth, Lord of Darkness
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(2) Installation & setup
(1.4) History of TomeNET development                                            
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TomeNET is a multiplayer rogue-like, based on and somewhat similar to MAngband
and ToME, and also featuring some Zangband and Cthulu Angband monsters. It was
created around 2001 (originally under the name of "PernMAngband" which had to
be renamed due to a letter of Anne McCaffrey's attorney who prohibited the use
of the name 'Pern') as a fork of MAngband which got some ToME design added to
it, which was done by DarkGod, Evileye and Jir. Zz, Tanix and C. Blue also
contributed code, and after the original development team dropped out one by
one over the course of the following two years, C. Blue became the only active
maintainer of the project. Two more years later, he formed a new development
team which was joined by Mikael and Adam, and later on by infamous Moltor who
created a fast-paced arcade shooter variant which has nothing in common with
normal rogue-likes anymore, but features Tron light cycle race and Smash'em
action. In 2009, Relsiet joined the developers when he (assisted by Kurzel)
suggested a detailed plan for a rework of the existing Runemaster class (which
was originally proposed by Mark and implemented by Adam). In 2011 Kurzel took
over the Runemaster class development and did another rework. Later on TomeNET
moved to GitHub and new contributors arrived on the scene, which you can check
on our official GitHub site: https://github.com/TomenetGame/tomenet/

The TomeNET servers were originally hosted kindly by the grace of Fizz, an
employee of a French company which provides line capacity, a secure environment
and a dedicated server just for the TomeNET project. Later we moved over to a
server hosted by OVH in France, with the servers being provided by Mikael.
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(1.3b) How to encounter the final boss: Morgoth, Lord of Darkness
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(2) Installation & setup