» Contents » (0) Quickstart » (1) Introduction » (1.3) Goal and progress of TomeNET players
» (2) Installation & setup» (3) Creating a character & starting to play » (4) The world » (5) Item and flag details, elements » (6) Monster details » (7) Character details » (8) Tactics & strategy » (9) Miscellanous |
(1.3) Goal and progress of TomeNET players ------------------------------------------ The final goal that a brave adventurer could possible seek in TomeNET is to become King respectively Queen. To acquire this he or she must destroy the fallen god Melkor who is known by the name of Morgoth, Lord of Darkness. Morgoth is said to reside deep within the dungeons at around 5000 feet down in the earth. Getting there will be an extraordinary journey bearing unbelievable dangers but also fantastic treasure. Players on the same server can also play together by forming parties and sharing their experience! Players will acquire new ranks as their experience grows, allowing them to learn new abilities and to become stronger. Morgoth is said not to show up until his servant Sauron, the Sorceror has been defeated. (See (1.3a) for details about Morgoth.) On their journey through wilderness and remote towns, towers and dungeons, characters will gain experience points that increase their level up to 50. After defeating Morgoth, they will be able to advance further up to level 99. Players who defeat Morgoth, become 'winners' and get the title of King and Queen respectively, or Emperor/Empress if their character is of unworldly or hellish mode. A player must be at least level 40 to get credit for this. When you win the game, an automatic chardump is generated in /lib/user called '<charname>-victory.txt' (see (9.2)) which you can view with any text editor. Also, a screenshot is made automatically, displaying your situation, saved to '<charname>-victory-screenshot.xhtml'. (You can view xhtml files in most webbrowsers.) Winners (Kings, Queens, Emperors, Empresses) can still continue playing the game just like always, but they also gain access to additional features! These are... - You can wear Morgoth's crown and wield Morgoth's hammer, if you choose to. - You can advance beyond character level 50, up to 99, the absolute maximum. - Two 'post-king' dungeons, Cloud Planes and The Nether Realm. - Find and use 'winner-only' items, these are super heavy armour pieces and shields, especially useful for tank-style characters, including a few true artifacts even. These will take especially long to time out. - Winners cannot find or pick up non-winner true artifacts anymore, although they may usually continue using those they already carry, albeit they will timeout at double speed, except for artifacts that have a native level of 100 (only The One Ring and the Power Dragon Scale Mail 'Bladeturner'). Should a winner drop a true artifact, it will instantly vanish for good, exception again are special winner-artifacts, these can be handled normally without disappearing. - Depending on the server settings: Purchase a 'castle', that is, a house with a moat. These are usually especially big in size (and very expensive accordingly). Only one castle can be owned per character. - Party with other winners, requiring to be within 11 levels of each other instead of the usual 7 levels for non-winners. They no longer share experience with non-winners, but do share it within 7 levels with fallen winners (ie players who defeated Morgoth but then died and thereby lost their royal title again). Winners can party with other winners free of any character level difference restrictions if they are all at least level 80. - Suiciding the character will turn into 'retirement' instead of 'suicide', effectively being the same as in the character is irreversibly erased. - Unique monsters the character has already killed will randomly and slowly respawn for him over time, except for Dungeon Bosses, Nazgul, and any monsters of or above level 98. - You can enter party houses that were set to 'winners-only' by the party owner :). - Martial Artists can learn royalty-exclusive fighting techniques, see (5.3a). - Characters who learn stances will learn the highest rank, dubbed royal rank of each stances. - Rogues learn a new fighting technique, Shadow Run. - Druids learn new forms at levels 55 and 60. - They can create randarts with +LIFE mod on it (or suppress creation by inscribing the scroll !L, also see (9.4).
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