» Contents
» (0) Quickstart
» (1) Introduction
» (1.3) Goal and progress of TomeNET players
» (2) Installation & setup
» (3) Creating a character & starting to play
» (4) The world
» (5) Item and flag details, elements
» (6) Monster details
» (7) Character details
» (8) Tactics & strategy
» (9) Miscellanous

Search
Previous
(1.2a) Where do I find more information about rogue-like games?
Next
(1.3a) Sauron, Morgoth and the Nazgul
(1.3) Goal and progress of TomeNET players                                      
------------------------------------------
The final goal that a brave adventurer could possible seek in TomeNET is to
become King respectively Queen. To acquire this he or she must destroy the
fallen god Melkor who is known by the name of Morgoth, Lord of Darkness.

Morgoth is said to reside deep within the dungeons at around 5000 feet down in
the earth. Getting there will be an extraordinary journey bearing unbelievable
dangers but also fantastic treasure. Players on the same server can also play
together by forming parties and sharing their experience! Players will acquire
new ranks as their experience grows, allowing them to learn new abilities and
to become stronger. Morgoth is said not to show up until his servant Sauron,
the Sorceror has been defeated. (See (1.3a) for details about Morgoth.)

On their journey through wilderness and remote towns, towers and dungeons,
characters will gain experience points that increase their level up to 50.
After defeating Morgoth, they will be able to advance further up to level 99.

Players who defeat Morgoth, become 'winners' and get the title of King and
Queen respectively, or Emperor/Empress if their character is of unworldly or
hellish mode. A player must be at least level 40 to get credit for this.

When you win the game, an automatic chardump is generated in /lib/user called
'<charname>-victory.txt' (see (9.2)) which you can view with any text editor.
Also, a screenshot is made automatically, displaying your situation, saved
to '<charname>-victory-screenshot.xhtml'.
(You can view xhtml files in most webbrowsers.)

Winners (Kings, Queens, Emperors, Empresses) can still continue playing the
game just like always, but they also gain access to additional features!
These are...
 - You can wear Morgoth's crown and wield Morgoth's hammer, if you choose to.
 - You can advance beyond character level 50, up to 99, the absolute maximum.
 - Two 'post-king' dungeons, Cloud Planes and The Nether Realm.
 - Find and use 'winner-only' items, these are super heavy armour pieces
   and shields, especially useful for tank-style characters, including a
   few true artifacts even. These will take especially long to time out.
 - Winners cannot find or pick up non-winner true artifacts anymore, although
   they may usually continue using those they already carry, albeit they will
   timeout at double speed, except for artifacts that have a native level
   of 100 (only The One Ring and the Power Dragon Scale Mail 'Bladeturner').
   Should a winner drop a true artifact, it will instantly vanish for good,
   exception again are special winner-artifacts, these can be handled normally
   without disappearing.
 - Depending on the server settings:
   Purchase a 'castle', that is, a house with a moat. These are usually
   especially big in size (and very expensive accordingly).
   Only one castle can be owned per character.
 - Party with other winners, requiring to be within 11 levels of each other
   instead of the usual 7 levels for non-winners.
   They no longer share experience with non-winners, but do share it within
   7 levels with fallen winners (ie players who defeated Morgoth but then died
   and thereby lost their royal title again).
   Winners can party with other winners free of any character level difference
   restrictions if they are all at least level 80.
 - Suiciding the character will turn into 'retirement' instead of 'suicide',
   effectively being the same as in the character is irreversibly erased.
 - Unique monsters the character has already killed will randomly and slowly
   respawn for him over time, except for Dungeon Bosses, Nazgul, and any
   monsters of or above level 98.
 - You can enter party houses that were set to 'winners-only' by the party
   owner :).
 - Martial Artists can learn royalty-exclusive fighting techniques, see (5.3a).
 - Characters who learn stances will learn the highest rank, dubbed royal rank
   of each stances.
 - Rogues learn a new fighting technique, Shadow Run.
 - Druids learn new forms at levels 55 and 60.
 - They can create randarts with +LIFE mod on it (or suppress creation by
   inscribing the scroll !L, also see (9.4).
Previous
(1.2a) Where do I find more information about rogue-like games?
Next
(1.3a) Sauron, Morgoth and the Nazgul