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» (0.3) Important inscriptions, Word of Recall
» (1) Introduction
» (2) Installation & setup
» (3) Creating a character & starting to play
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» (5) Item and flag details, elements
» (6) Monster details
» (7) Character details
» (8) Tactics & strategy
» (9) Miscellanous

(0.2c) IRC bot commands
(0.3a) The auto-inscription feature
(0.3) Important inscriptions, Word of Recall                                    
To inscribe an item, press the { key. To uninscribe, press }.
You can also mass-inscribe/uninscribe items by using the commands /tag or /t
and /untag or /ut respectively (see (0.2b) for command details).

The ! inscriptions:
    Inscribing an item with an '!' followed by a key will - for most keys -
    cause that key to cease working on the item anymore. There are also some
    special !-combinations that do different things (eg !B on magic devices)
    which are all listed below. You may also specify several keys after a '!'.

    A space ' ', '@' symbol, '#' hashtag or '-' minus sign will end parsing the
    Example: You inscribe a 'Scroll of Artifact Creation' this way: "!kd rawr".
    Now you cannot destroy or drop the scroll anymore (keys to destroy and
    to drop an item are 'k' respectively 'd').
    However, you can still 'r'ead the scroll, because the 'r' in the "rawr"
    part is not parsed as it is separated by a space from the "!.." sequence.
    You can inscribe an item by pressing '{' and uninscribe it with '}'.

    !* inscription, this is a "combo" shortcut inscription.
        '*'     is a 'wild card' which stands for multiple inscriptions at,
                once inscribing an item '!*' will do ALL of these checks:
        !d      Prevent dropping an item.
        !k      Prevent killing (destroying) an item. (Note that '!k' on a
                torch also prevents using that torch to refuel another one.)
        !s      Prevent selling an item to shop (!s).
        !v      Prevent throwing an item away.
        !=      Automatically pick the item up from the floor.
        !h      (Prevent selling a house key. Keys usually aren't used anymore

    For example, if you found a great item and you want to avoid accidentally..
    (d)ropping it, (s)elling it, (v) throwing it or (k)illing it, you could
    either inscribe it   !dsvk   or just   !*   (implies != too, but whatever).

    !+ inscription:
        Does the same as !* except that it does not prevent dropping an item,
        so it does not imply !d but just !ksv=h (with 'h' being obsolete).

A very useful inscription for (heavily) cursed items:
    !w          Prevent wielding/wearing an item. This is very useful if you
                carry a cursed item in your inventory that you really don't
                want to equip by accident.

Useful for characters who wield a boomerang not for throwing it, but rather
because it provides magical boni:
    !f          Prevent firing an item (ie your equipped ranged weapon).

If you use a sling, bow or crossbow and rather worthless ammo that you don't
intend to pick up again, you may inscribe the ammo to make it disappear:
    !g          Makes ammo always break and never drop to the floor.

For magic devices:
    !B          Will play a beep sound if you either fail the activation roll
                to use the device or if the device is out of charges or still
                not charged up respectively, depending on the type of device.
                For all other cases of activation failure this inscription has
                no effect.

Other ! inscriptions:
    !T          Prevent taking off a secondary item.
    !F          Prevent using up this light source or fuel item to fuel your
                currently equipped light source. (Note that !k inscription
                implies this too.)
    !Fnn        If the server has the (experimental) Demolitionist perk enabled
                this inscription can be used on blast charges to customize the
                fuse length to nn seconds, where nn must be within 1 to 15.
    !E          Prevent eating this food item.
    !q          Prevent quaffing this potion.
    !r          Prevent reading this scroll.
    !u          Prevent using a staff.
    !a          Prevent aiming a wand.
    !z          Prevent zapping a rod.
    !A          Prevent activating an activatable item.
    !L          Can be used on a scroll of Artifact Creation. The resulting
                randart will not gain +LIFE ('it affects your hit points') mod.
                So this is an inscription that only makes sense for winners to
                use, since non-winners cannot generate +LIFE on randarts
    !U          This item will be displayed in dark grey colour in your
                inventory or equipment. Can be useful for sorting loot.
                (A warning: You cannot visually distinguish this colour for
                items that are greyed out because they are unusable to you.)
Mainly for consumable items:
    !Q          will not print a message how many you have left after consuming
                one (like if 'taciturn_messages' were enabled). For example use
                on ID scrolls in combination:  !XQ

The # inscription:
    This one makes all following inscription be appended directly behind the
    actual item name, instead of at the end of the item's full description.
    It can be especially convenient if the item has a very long name.
    Sometimes you can also use this to confuse your fellow players :-p

Player-store inscription:
    @S          This inscription has a variety of different usages and is used
                for displaying items in your own shop that you can set up in
                any of your houses. For more information see (4.10a).

Items that 'can cause Earthquakes':
    !Q          Prevents the item from causing an earthquake. This usually
                only works on the artifact "The Mighty Hammer 'Grond'".
                (Press keys  ~i  in the game to check server settings.)
                See (5.11) for more information about earthquakes.

Weapons/ammo, devices and spells:
    @O          This and its variants control the 'auto-retaliator' which is a
                mechanism designed to make your character automatically attack
                targets that are standing directly adjacent to you.
                For details about auto-retaliation and the different types of
                @O... inscriptions, see (4.1a)!

Rods only:
    !C          Will notify you when the rod finished recharging.

Wands and directional rods:
    !K          Will enable fire-till-kill mode for this item, provided that
                you have turned on fire-till-kill mode the usual way ('m' key).

Wands and staves:
    !D          Will automatically discharge the device first when a recharge
                attempt is made (to minimize the risk of blowing up at the
                tradeoff of discarding the extra charges).

    !=          Will make your character auto-pickup the ammo from the floor.
    !g          Will make your ammunition break. Rather disadvantageous but
                maybe useful if you don't like littering the floor with it.
    !M          Makes ammunition stacks of same base type and same ego power
                stack even if +hit or +dam enchantments are not equal. Those
                will be averaged and rounded downwards. (Doesn't work for
                cursed or artifact ammo.) Wield the !M stack first, then also
                wield the stack you want to merge with the equipped ammo.

Ammunition and boomerangs:
    !L          Inscribe stacks of ammo in your inventory !L to make them be
                automatically reloaded into your quiver as soon as the ammo
                you're currently using runs out.
                Note that you can place ammo in your inventory in the desired
                order for reloading by dropping it/picking it up again!

                The !L inscription also works for boomerangs (eg in case your
                boomerang drops to the floor instead of returning to you).

Sling ammunition and boomerangs:
    !R          Prevents ricochetting.

Scrolls/spell books of Identify (except for bag-ID), Rods/Staves of Perception:
    !X          If you pick up an unidentified item, you will automatically
                read a scroll to identify it.
                This inscription also works on 'The Stone of Lore'.
                It does not work for Arcane Lore, since that is purely a bag ID
                Note that the !X inscription only makes one attempt each time
                you pick up an item. That means if you use means that can fail,
                such as spells or magic devices, and you do fail, there will be
                no automatic retry, you will have to ID it manually.
                See (5.7) for more information about identification.

Empty bottles:
    !Mn         Will auto-destroy any further empty bottles you acquire beyond
                the amount of n bottles. Example:  !M10
                This is mainly useful for when 'keep_bottle' option is enabled,
                to prevent uncontrolled amassment of empty bottles.

Bags (subinventory):
    !S          Do not auto-stow items into this bag.
    !O          Do not auto-stow unowned items (ie new loot) into this bag.

Any item:
    !%          This will not actually be inscribed. The item will keep
                its current inscription (or remain uninscribed if it was).
                Instead, the item's discount will be set to 100%, making
                it unsalable to NPC stores permanently.

Some examples for inscriptions to use with macros:
  An item that can be activated:
  Eg:  @A1      Pressing the keys 'A' and then '1' will activate that item.

  A potion:
  Eg:  @q3      Pressing 'q' then '3' will quaff that potion.

  A magic scroll:
  Eg:  @r0      Pressing the keys 'r' and '0' will read that scroll.

etc.. you get the idea. :)

You can also inscribe items just to remember their abilities. For example
if you find an armour that is an artifact, and you found out it resists
fire and acid, you might inscribe it {ResFire,ResAcid} so that you will
remember what it does just by looking at it and reading the inscription.
It can make your life easier if you wear lots of items that have different
resistances or abilities. A shortcut is the...

Item power inscription (added in 4.7.1):
    @@         Will automatically inscribe an item with codes representing its
               special powers. Only works with *identified* items.
               Can also be used on custom spell books. If used on handbooks or
               tomes however, it works like @@@, shortening the spell names.
    @@@        Redux version. Omits stats, infra-vision, searching, and mods
               that are obvious because they can only come from base item type
               (disarm, digging, luck), light radius, slays and brands except
               for kill-flags, partial ESPs, trap kits' eligible enemy type.
               Can also be used on custom spell books, will shorten the names.

    Resulting inscription details:
    _S                sustain stat (S/I/W/D/C/H, where H is cHarisma)
    +S                increase stat
    ^S                increase and sustain stat
    -S                decrease stat
    Xm/Xs             extra might/extra shots (ranged weapons)
    HP/MP             +hit points/+mana
    Spd/Att/Crt/Stl   +speed/+extra attacks/+critical hits/+stealth
    Src/IV/Dsr/Dig/Lu +searching/+infra-vision/+disarm/+digging/+luck
    Eq/Cht/Va/Vo      earthquakes/chaotic/vampiric/vorpal
    *F/C/E/A/P/W/N*   immunity to an element (fire,cold,electricity,acid,
    Base              resistance to the four base elements (same as 'fcea')
    f/c/e/a           resistance to a base element (fire,cold,electricity,acid)
     Resistances to high elements:
    Po/Wa/Nt/Nx/Ca/Di poison/water/nether/nexus/chaos/disenchantment
    So/Sh/Lt/Dk/Ti/Ma sound/shards/light/darkness/time/mana
     Further resistances:
    Bl/Cf/RT/FA/HL/Fe blindness/confusion/teleport/free action/hold life/fear
     Other flags:
    SI/Lv/FF/SD       see invisible/levitation/feather falling/slow digestion
    Rg/Rgm            regenerate hit points/regenerate mana
    Refl/Inv/AM/Bless reflection/invisibility/anti-magic shell/Blessed
    ID                auto-ID
    Climb/Swim/Wraith climbing/swimming/wraithform
    *Auto*/Auto       (fully) automatic trap kit
                      trapkit's eligible target monster type:
                      Dragon, demon, animal, undead, evil.
    Wf                trapkit can harm wraithform (PASS_WALL) enemies
    Tt                trapkit casts teleport-to-player on enemies
    AF/C/E            aura of fire/cold/electricity
    BF/C/E/A/P        brand of fire/cold/electricity/acid/poison
    +oTPaWUDEvil      slay orc/troll/giant/animal/undead/demon/dragon/evil
    *WUD              kill undead/demon/dragon
    ~oTPaWUDEvil      ESP orc/troll/giant/animal/undead/demon/dragon/evil
     SDRAgUni          spider/dragonrider/good('A')/nonliving('g')/unique
    ESP               telepathy (full ESP)
    Tele/NT           induces random teleportation/allows no teleportation
                      Note: No-Tele always overrides teleportation (except for
                      Zu-Aon), so if you have both these flags, No-Tele will
                      "win" and you will not teleport.
    Dr/Drm/Drx/Aggr   drains hp/mana/experience / aggravates
    Exploding ammunition will have its explosion type added in parentheses.

If you want an inscription starting on @ to follow a @@ inscription, add a
space or some other character as separator in between, to avoid it being
wrongly treated as @@@ inscription. For example like this:
    "@@ @S" or "@@-@x0"

Word of Recall, provided by items (scrolls and rods) or spells:
'Word of Recall' is far-distance teleportation magic that is used to either
travel into or out of a dungeon or across the world map.

When initiated, it will usually display this message in orange:
'The air about you becomes charged...' - or similar, depending on the exact way
the recall magic is initiated.
However, it will not recall you immediately. Rather it will take a short amount
of time until recall actually kicks in.
Before that happens it is possible to cancel the pending recall magic again by
initiating another recall (eg reading another scroll of 'word of recall').
Again an orange message will inform you about the recall spell being cancelled:
'A tension leaves the air around you...' - or similar.
In special circumstances recall magic cannot be used at all, resulting in an
orange message again, that goes similar to this:
'There is some static discharge in the air around you, but nothing happens.'

If you use these without inscription, they will just teleport you back into the
dungeon you came from, to the deepest possible floor. If you use them on the
world surface without inscription and there is no dungeon at your location that
you have previously visited, they will instead teleport you back to the last
town you visited.
    Travel into a dungeon/tower:
    @R500       will teleport you to depth 500ft (tower).
    @R-350      will teleport you to depth -350ft (dungeon).

    World travel:
    @RW32,32    will teleport you to sector 32,32 on the worldmap (Bree).
                World map ranges from 0,0 to 63,63.

    or even better for any kind of recalling..
    @R          This inscription makes the above versions sort of obsolete.
                If you have inscribed a Word of Recall item like this then you
                can just type the command    /rec    into chat to invoke the
                Word of Recall. Examples replacing above inscriptions:
                /rec 500
                /rec -350         <- when option depth_in_feet is 'yes'.
                /rec -7           <- when option depth_in_feet is 'no'.
                /rec 32 32        <- notice: No komma between the coordinates!

    1) You must've already been at that depth or deeper in order to teleport
       there via WoR! And you must have been alive, not dead (ie a ghost).
    2) In order to recall to a place on the world map, you need to have been
       there before, not while you were dead (ghost), but while you were
       alive! Temple priests actually won't revive ghosts either who have not
       been to this place alive previously. So don't try to travel to Gondolin
       as a ghost, the priest over there will reject you and you won't remember
       the place when you return and revive in Bree.
    3) You can recall either across the world map or into/out of a dungeon, but
       not both at once. So if you want to go from Bree into the Orc Cave, you
       need two scrolls, first to go from Bree to the Orc Cave entrance located
       on the world surface, second to teleport down into the Orc Caves.
    4) Note that Word of Recall has a maximum range when used to travel across
       the world map. So if you want to recall from town A to town B you might
       require more than one recall spell depending on the distance.
    5) If you cast another Word of Recall while you're still waiting for one to
       kick in, the effect will be cancelled! That way you can change your mind
       if you suddenly spot a monster you want to go and kill after you already
       read a scroll of WoR.
    6) After being recalled the player will receive 'stair GoI' (a temporary
       extra protection from taking damage) for a short amount of time, see
       (0.4) for details.

    A player is in Bree (32,32) and wants to recall to Orc Cave -300ft which we
    assume is located at (31,25) and he has already been there before, so he
    can use Word of Recall to get there. He has his WoR scrolls inscribed '@R'
    and now types the following chat commands in order:
        /rec 31 25
        (he waits until that kicked in and transported him to Orc Cave surface)
        /rec -300    or    /rec -6    depending on option 'depth_in_feet'.
        (this will bring him to the desired depth, from the surface).
(0.2c) IRC bot commands
(0.3a) The auto-inscription feature