Little update:
I dig up in archives, and dug probably too deep, but the repo with Guide go as deep as 2003 now https://bitbucket.org/Tokariew/tomenet- ... b843975624
And what was earlier i don't know even this is little to far in past for me. I started playing in 2007 or 2008
[LIST] Minor ideas thread
Re: [LIST] Minor ideas thread
These services already exist in Gondolin. They improve your stuff up to +15 at level 50.tangar wrote:Give 2 and 3 some job
Armourer and weaponer in Bree could work on equipment enhancing (till +10). Of course there are scrolls of enhancement in 5, but its the most crowded shop, so it would be fun to move some players from 5 to 2 and 3.
if its hard to create such service, may be its possible just put there scrolls of equip. enhancement? Its the most popular scrolls for new players
Re: [LIST] Minor ideas thread
I know. But it would be fun to have armourer and weaponer in Bree also occupied
Tangar's tileset, addon, guides & maps: English TomeNET page ||||||| Russian TomeNet page
http://youtube.com/GameGlaz — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz
http://youtube.com/GameGlaz — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz
Re: [LIST] Minor ideas thread
Rings balancing
Its sad to see a useless items; items which players totally ignoring cause of their ineffectiveness in compare to other items. I suggest to make some changes there:
1) Maybe rings of damage has to be buffed? Right now damage rings could be +19.. And the best ring of slaying which I found was ~ +15 +15 (I think I saw +17 damage even). It makes rings of damage quite useless. I suggest +25 max buff to damage rings.
2) Rings of accuracy also could be buffed (to +25 or even +30?)
3) Rings of protection is also quite useless in compare to ring of Lordly Protection. I suggest to give prot rings more defence (30?)
All this wouldn't really make big change, but would create an alternative.
Its sad to see a useless items; items which players totally ignoring cause of their ineffectiveness in compare to other items. I suggest to make some changes there:
1) Maybe rings of damage has to be buffed? Right now damage rings could be +19.. And the best ring of slaying which I found was ~ +15 +15 (I think I saw +17 damage even). It makes rings of damage quite useless. I suggest +25 max buff to damage rings.
2) Rings of accuracy also could be buffed (to +25 or even +30?)
3) Rings of protection is also quite useless in compare to ring of Lordly Protection. I suggest to give prot rings more defence (30?)
All this wouldn't really make big change, but would create an alternative.
Tangar's tileset, addon, guides & maps: English TomeNET page ||||||| Russian TomeNet page
http://youtube.com/GameGlaz — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz
http://youtube.com/GameGlaz — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz
Re: [LIST] Minor ideas thread
Rebalance amulets with +speed
There are "amulets of speed" and they looks quite useless in compare to "trickery", "mage" or "devotion". I suppose all amulets are capped to +4 speed (at least I didn't see +5 yet).. So maybe "amulets of speed" could be capped to +6 for example (with correct lvl req. for it of course), so they could be used as alternative to popular amulets.
Also I think amulets got very interesting potential with different ego-types... It could be _very rare_ egos like +perception, +disarming, +saving throw... Something not to imba, but interesting.
There are "amulets of speed" and they looks quite useless in compare to "trickery", "mage" or "devotion". I suppose all amulets are capped to +4 speed (at least I didn't see +5 yet).. So maybe "amulets of speed" could be capped to +6 for example (with correct lvl req. for it of course), so they could be used as alternative to popular amulets.
Also I think amulets got very interesting potential with different ego-types... It could be _very rare_ egos like +perception, +disarming, +saving throw... Something not to imba, but interesting.
Tangar's tileset, addon, guides & maps: English TomeNET page ||||||| Russian TomeNet page
http://youtube.com/GameGlaz — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz
http://youtube.com/GameGlaz — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz
Re: [LIST] Minor ideas thread
i have on me amulet of speed +5, tulkas sell for everlasting one.
Re: [LIST] Minor ideas thread
Minimum chance for digging success
Maybe give at least 0.1% chance to dig magma without spade? My bat is 18 STR and I stuck in IDDC without spade... Its ok, I could regenerate lvl, but its quite logical to have veeery low chance to dig even without tool.. May be even give possibility to dig with weapon? So if you would use weapon at wall, you could dig a bit.
Maybe give at least 0.1% chance to dig magma without spade? My bat is 18 STR and I stuck in IDDC without spade... Its ok, I could regenerate lvl, but its quite logical to have veeery low chance to dig even without tool.. May be even give possibility to dig with weapon? So if you would use weapon at wall, you could dig a bit.
Tangar's tileset, addon, guides & maps: English TomeNET page ||||||| Russian TomeNet page
http://youtube.com/GameGlaz — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz
http://youtube.com/GameGlaz — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz
Re: [LIST] Minor ideas thread
Minor mana potions
As now we got even more "magic" possibilities to previously brutal melee classes.. Maybe add mana potions which restores less amount of mana, than common ones, but would be much cheaper? Maybe even restores some mana in time (like dot)?
Right now mana pots restore !!! 500 !!! mana.. Its good for endgame, but not till ~35 lvl chars.
I had such idea even 2 years ago when just started to play TomeNET.. It was very strange to me that mana pots so expensive and there is no mana potions for early-mid game.... its one of factors why newbies afraid to play "magic" classes.
As now we got even more "magic" possibilities to previously brutal melee classes.. Maybe add mana potions which restores less amount of mana, than common ones, but would be much cheaper? Maybe even restores some mana in time (like dot)?
Right now mana pots restore !!! 500 !!! mana.. Its good for endgame, but not till ~35 lvl chars.
I had such idea even 2 years ago when just started to play TomeNET.. It was very strange to me that mana pots so expensive and there is no mana potions for early-mid game.... its one of factors why newbies afraid to play "magic" classes.
Tangar's tileset, addon, guides & maps: English TomeNET page ||||||| Russian TomeNet page
http://youtube.com/GameGlaz — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz
http://youtube.com/GameGlaz — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz
Re: [LIST] Minor ideas thread
Versatility - warrior with any-weapon
Add warrior-type analogue skill like Sorcery - "Versatility". So warrior could use any weapon in a good way if would learn it. Give it certain advantages and disadvantages - for example, high skill cost like sorcery, but more BpR than with common weapon skill.
Add warrior-type analogue skill like Sorcery - "Versatility". So warrior could use any weapon in a good way if would learn it. Give it certain advantages and disadvantages - for example, high skill cost like sorcery, but more BpR than with common weapon skill.
Tangar's tileset, addon, guides & maps: English TomeNET page ||||||| Russian TomeNet page
http://youtube.com/GameGlaz — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz
http://youtube.com/GameGlaz — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz
Re: [LIST] Minor ideas thread
Control teleport
Add possibility to 'control' direction of phase door/teleport via 'Control teleport' ability/items. It could be done with such way: make it 'go' to opposite direction which you went previous turn.
For example, player went to the west and then cast phase door. Phase door would go east.
p.s.
Reposted my ideas from this thread @ tangar's tavern
Add possibility to 'control' direction of phase door/teleport via 'Control teleport' ability/items. It could be done with such way: make it 'go' to opposite direction which you went previous turn.
For example, player went to the west and then cast phase door. Phase door would go east.
p.s.
Reposted my ideas from this thread @ tangar's tavern
Tangar's tileset, addon, guides & maps: English TomeNET page ||||||| Russian TomeNet page
http://youtube.com/GameGlaz — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz
http://youtube.com/GameGlaz — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz