[idea] Stealing improvements

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tangar
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Re: [idea] Stealing improvements

Post by tangar »

Another approach:

Reduce char exp for every stealing attempt. Exp reducion based at item value. It would make people play thief chars, not only afk in Bree. Also it would remove IDDC thief cheezing.

For example:
You steal potion of speed.. you get -100 exp for it from your char.
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tokariew
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Re: [idea] Stealing improvements

Post by tokariew »

and what will happen after thief go to lvl 1? Now then don't loose skill points, so you end up with bunch of 1st lvl thieves in IDDC. If it will die, then what problem to make another thief and go fast and furious to -1000 or -2000?
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tangar
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Re: [idea] Stealing improvements

Post by tangar »

Its not really important. When it would go to lvl 1, he would have lvl 1. Thats it.

It would change stealing not only in IDDC, but in all. Right now stealing influence game economy too much; its very EZPZ way to get loads of good items without any fights _and_ without any consequences... In my other topic about crafting - I've suggested to add some danger to any kind of crafting activities.. The same has to be with stealing. Its not really roguelike style - to get loads of profit without any struggle or even little probability of dying 8-)


I'm telling it like a guy, who got GM Thief char... Its not in my interests, but it would be right thing to do.

In previous messages I listed different approaches, so its just one of variants. We need to continue thinking, not only stopping at particular this one.. Our goal at forum - to give devs some ideas, inspiration. They would choose the best ones :) Lets generate it and continue brainstorm!
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tokariew
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Re: [idea] Stealing improvements

Post by tokariew »

If Your idea depend on other idea, add link to this other idea. How should someone know that is not complete and whole idea, but just piece of something bigger?

the next forum, then i must ad style to stylish to avoid this bizzare big letters…

Take away some xp from thief, than throw monster at it, to get back xp…
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tangar
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Re: [idea] Stealing improvements

Post by tangar »

No need to link anything. All ideas about stealing are in this topic - its second page of it. The link which I attached in my previous message was an illustration to ideas which I've already posted in this topic...

Please let's concentrate at current topics discussions, not at non-relevant remarks. Its quite counterproductive to discuss there styles of speech.
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tokariew
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Re: [idea] Stealing improvements

Post by tokariew »

i still have non-zero value of stealing skill the same as before i started stealing, so in extreme case i have first lvl rogue with 50 in stealing. So i still steal with the same chance. i just have one char dedicating to stealing only, after first part of lvling. This Idea change close to nothing…
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tangar
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Re: [idea] Stealing improvements

Post by tangar »

Good point. Then stealing success chance formula could be adjusted with character lvl. Right now it's already quite complex formula with a lot of factors, so adding there lvl factor wouldn't be too hard I suppose.
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tokariew
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Re: [idea] Stealing improvements

Post by tokariew »

if stealing as danger will spawn monsters too, it would be probably useful to block stealing from others characters, some mean players could use it to kill players, or too summon monster in already cleared lvl of IDDC to squeeze exp even more.

Where thieves steal the most? In the Bree? Did i guessed right? Summoning any kind of monster in Bree could be fatal for new characters or newbies. Still you can see that townies kill people in Bree…
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tangar
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Re: [idea] Stealing improvements

Post by tangar »

I've had this idea when just started to play TomeNET - http://www.tomenet.eu/phpBB3/viewtopic.php?f=7&t=699

It could be a guards/sheriff who go after only one player.. But I'm not sure that it would be perfect idea to harden stealing. Idea with mini-games which I presented at the beginning of this topic looks more interesting.
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tangar
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Re: [idea] Stealing improvements

Post by tangar »

How to reduce grind? Now players have to distract a lot of times per day - to steal potions in tomenet :) They steal and then wait for criminal flag dissapearing & [repeat]*n... It would be the same result if players just would stay online, but steal more items per one time if he regenerated 'stealing power'. So if you stay online, but do not steal - you recharge certain amount of 'stealing power'. When you steal items - you deplete this power. If you kill monsters - you generate 'power' a bit faster.

When you got low amount of 'power' - you have low chance to steal items. With higher amount of power - you could steal much more successful.

It would remove possibility to grind - you wouldn't need to check 'could I steal something?' very often. It also give possibility to steal for players who can't distract at the game during day, but who could run tomenet in background.
Tangar's tileset, addon, guides & maps: English TomeNET page ||||||| Russian TomeNet page
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