Armored Runemaster
Posted: Sun Nov 27, 2016 3:40 am
http://www.tomenet.eu/guide.php?chapter=5.5
Runemasters can wear a decent amount of armor before they start getting penalized. With 20-30 points in combat you can easily fit a DSM into your setup. That combined with a +3 1.5h life weapon and a shield makes you rather tanky. Mage staff is unnecessary IMO since runemaster isn't nearly as mana-starved as Istar, and being able to get over 1k health is really nice for tough fights.
http://www.tomenet.eu/skill_builder.php ... -1i1a-1-1i
Something like this, vampire for time res(haste spell backlash) and because I think the race is fun. I think High Elf is also very solid. Combat can be adjusted as needed to fit gear, base is 23 and you get 0.3 per point in combat. Once health/runes are maxed and combat is adequate, sneakiness, interception and stealing are all fun options for post-king.
For sigils I'd put time(speed) on some magi gloves, I think +6 is the highest PVAL that will work? Weapon can only be +3 so is probably better to put mana or time res on depending on race and planned encounters. Mana res for Sauron is nice.
Runemasters can wear a decent amount of armor before they start getting penalized. With 20-30 points in combat you can easily fit a DSM into your setup. That combined with a +3 1.5h life weapon and a shield makes you rather tanky. Mage staff is unnecessary IMO since runemaster isn't nearly as mana-starved as Istar, and being able to get over 1k health is really nice for tough fights.
http://www.tomenet.eu/skill_builder.php ... -1i1a-1-1i
Something like this, vampire for time res(haste spell backlash) and because I think the race is fun. I think High Elf is also very solid. Combat can be adjusted as needed to fit gear, base is 23 and you get 0.3 per point in combat. Once health/runes are maxed and combat is adequate, sneakiness, interception and stealing are all fun options for post-king.
For sigils I'd put time(speed) on some magi gloves, I think +6 is the highest PVAL that will work? Weapon can only be +3 so is probably better to put mana or time res on depending on race and planned encounters. Mana res for Sauron is nice.