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Re: [graphics] Tangar's tileset - 1 bit graphics font for TomeNET
Posted: Sat Dec 17, 2016 11:47 pm
by Lightman
Personally, I love the letters because you can quickly tell that particular monsters are dangerous by the way the letters are drawn. A dangerous D looks different to a simple D.
Of course, the unique monsters are all hand drawn. I like them too.
However, what you are suggesting is a great idea. I will do a RFE for a new game setting that will allow custom-font.prf to only change the terrain and nothing else.
Re: [graphics] Tangar's tileset - 1 bit graphics font for TomeNET
Posted: Sat Dec 17, 2016 11:49 pm
by Lightman
Done. Will make a really nice feature.
Re: [graphics] Tangar's tileset - 1 bit graphics font for TomeNET
Posted: Sun Dec 18, 2016 12:53 am
by tokariew
i checked and i use smaller even smaller fonts on tomenet now.
so even if they will rescaled i will not see details to identify nasty D from normal one based on shape xD
Re: [graphics] Tangar's tileset - 1 bit graphics font for TomeNET
Posted: Sun Dec 18, 2016 8:20 am
by Lightman
What size font do you need?
Re: [graphics] Tangar's tileset - 1 bit graphics font for TomeNET
Posted: Sun Dec 18, 2016 6:00 pm
by tangar
I've just got an idea that the best option is to downscale 21x31 font via Virtual Box. You could make any font size that way without redrawing. First you need to setup big resolution to be able to put all game windows @ 21x31 font as you wish. Then just downscale it to your favorite size via 'view' -> 'scaled mode'. Didn't test it, but it has to work.
Re: [graphics] Tangar's tileset - 1 bit graphics font for TomeNET
Posted: Thu Jan 19, 2017 1:34 am
by ClawSt
i hope such like this is useable in the future
https://www.reddit.com/r/roguelikes/com ... h=363163ce
i did this and will change some other tiles too if i make more progress in the gameplay so that i can see whats happend. I dont want to use wizard mode or cheats.
Re: [graphics] Tangar's tileset - 1 bit graphics font for TomeNET
Posted: Sun Mar 19, 2017 6:03 pm
by tangar
ClawSt, tileset project is there:
https://www.tomenet.eu/phpBB3/viewtopic.php?f=6&t=877 , but tiles broken for several years already
![Sad :(](./images/smilies/icon_e_sad.gif)
Stuff which I'm creating - its actually graphical font, not pictures tileset.
--------------
NEWSIZE for 1920x1080 - 24x36 DONE
Download:
http://mmoforum.org/viewtopic.php?f=23&t=180
Have fun
![Smile :)](./images/smilies/icon_e_smile.gif)
Re: [graphics] Tangar's tileset - 1 bit graphics font for TomeNET
Posted: Tue May 16, 2017 10:20 am
by darwin
Shouldn't these and, if usable, Angband tilesets, become an official option? I finally convinced a friend to possibly play TomeNET in the future (after playing another ‘MMORPG’ with him) but he was reluctant, describing roguelikes ‘s*** house graphics’ (though I explained the advantage of using text rather than not being able to recognize some more dangerous monsters such as with NetHack & Angband tiles.)
Re: [graphics] Tangar's tileset - 1 bit graphics font for TomeNET
Posted: Tue May 16, 2017 1:15 pm
by tangar
it's not possible to use graphic tilesets, this part of source code was broken long time ago. But actually regular tilesets wouldn't be good idea to use cause TomeNET is real-time and you need to react at stuff fast... It's very different game in cormare to all other roguelikish stuff... So my tileset based at text glyphs is better in terms of 'reading game situation' imho
![Razz :P](./images/smilies/icon_razz.gif)
Re: [graphics] Tangar's tileset - 1 bit graphics font for TomeNET
Posted: Thu May 25, 2017 7:30 pm
by Lightman
Yes, Tangar's tiles are worth using just for the game-play advantage. Tomenet is a game where you shouldn't use full graphics but Tangar's tiles actually help identify monsters on the map and give the player improved situation awareness.
https://en.wikipedia.org/wiki/Situation_awareness
In my opinion they should be the default tiles for new starters.
![Razz :P](./images/smilies/icon_razz.gif)