[video] 'Tangaria' - multiplayer roguelike adventures

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tangar
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Re: [video] 'Tangaria' - multiplayer roguelike adventures

Post by tangar »

It feels like a yesterday.. I was just a tiny little scraching dragon-baby... But now I'm an Ancient Wyrm! And it's time to plunder some vaults with treasures!

https://youtu.be/xHpIwriTM3Q
Tangar's tileset, addon, guides & maps: English TomeNET page ||||||| Russian TomeNet page
http://youtube.com/GameGlaz — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz
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tangar
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Re: [video] 'Tangaria' - multiplayer roguelike adventures

Post by tangar »

I was poor dragon for a long time.. it's time to plunder some treasures.. and after I'll go to fight THE DARK LORD... Will I survive or perish in the attempt?

https://youtu.be/IOqXNwiBk9Q
Tangar's tileset, addon, guides & maps: English TomeNET page ||||||| Russian TomeNet page
http://youtube.com/GameGlaz — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz
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tangar
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Re: [video] 'Tangaria' - multiplayer roguelike adventures

Post by tangar »

In this topic I'll also post announces considering Tangaria development.

https://tangaria.com/ - multiplayer roguelike game; variant based at PWMAngband. In addition to traditional roguelike features, it has MMORPG-like gameplay: real-time (which become turn-based when your character is injured), PvE in a group, trading between players, the real economy, PvP, etc

---

What's new:
Monsters & tileset revamp!

-- angels are back. Maia is still there but, they appear much rarer and in forms of 'spirits' as something between wraith and elementals; while angels have a physical humanoid form. Except returning classic Angband regular angels (Angel, Archangel, Cherub, Seraph, Fallen angel, Archon) and bosses (Uriel, Azriel, Gabriel), I've added Michael, Raphael, Lucifer.. and Lilith. Last two ones replaced PWMA Nether Realms bosses...

-- ..speaking of which - Xakaze, Father of Abomination become the leader (72 lvl boss) of new 'mutant' race family (includes mutant-monsters like a squire, paladin, fighter, warrior, mage, etc). These poor weird creatures trying to find their own place in the new world. Mutants 'Resistance' is not too powerful organization yet, but they are trying hard... to turn the world upside down.. some of them at least // there will be separate lore on the website about mutants and all new races. Also, Lilith and Lucifer are temporary bosses - right now I'm creating new lore concept, more info in next post.

-- djinns (and female jinni) - they will become a new separate monsters 'base' family; for now, I've revamped some V maia to djinns. Soon player will be able to find djinn lamps which he could try to rub to get lucky.. or not.

-- fey, pixies and fairies - another new monster family. Some of them live in mushrooms areas and even taught them to talk...

-- As we got pixies - we will need unicorns (not a joke!). ZAngband (and TomeNET, which adapted some ZA monsters) already had Unicorn of Order; which I've added (as always, with the rework of its characteristics and lore). And we got some more beautiful unicorns (Shtukensia approves!). Better do not slay these innocent beasts - you could become unlucky, people say.

-- several new variations of tree/ent monsters (V added some, which I multiplicated over levels - Strange dry tree, Young ent, young huorn, etc). Not all of these monsters should be killed when you meet them. Also, some of them got quite long branches, so it won't be easy to avoid it without getting hurt even in quite wide corridors (should you search for another route?).

-- Russian folk monsters: Baba Yaga, Chudo Yudo, elki-palki, Zmey Gorynich, One of Forty Thieves, Solovey the Robber, babay & babayka, kolobok, oprichnik, Konyok-Gorbunok, Moroz, Likho, Kaschey, Viy, Zhar-ptitsa. Some of them become bosses, some - regular monsters. Not everything strictly follows Russian lore, eg kolobok is end-game beholder (who he became? poor block). Also I've added some fiction Russian lore, eg Khattabych, the Djinn & Gyulchatai, the Jinni. Goal of this monsters to add some flavour, but at the same time not to spoil classic fantasy atmosphere - so I've assigned them to different depths to prevent player meeting them often (dozen ru-monsters out of 1185 total is really nothing). Goal of this monsters to add some flavour, but at the same time not to spoil classic fantasy atmosphere – so I’ve assigned them to different depths to prevent player meeting them often (dozen ru-monsters out of 1185 total is nothing really).

-- Hoard of new monsters, some of them (I didn't had time to make a complete list): magpie, giant cockroach, satyr, golem skeleton, Mad king, iron pig, wisp, doppleganger, inquisitor, fire golem, little girl horror, vampire mistress, black hand, flying coffin, efreet, diablo (not an unique), flaming skull, boggart, glaz, orc necromancer, etc. Some stuff was just renamed, eg Tik'srvzllat -> Merlin, Moltor, the Dwarven Archer -> Robin, the Archer, etc

-- readjusted new V monsters, eg tamer appears with a lot of tamed animals (as it should be IMHO); some just simply renamed, eg lord of Carn Dum -> shadow priest; spider of Gorgoroth -> frogger; werewolf of Sauron -> volkodlak, etc

-- assigned some new traits and spells (eg HEAL_KIN)

-- New objects which could be found in the dungeon: barrels, crates, statues, altars, obelisks, etc. This is a highly experimental feature. Beware to swear near the altar of ancient god!

-- Added all new PWMA aquatic monsters from past 1.4 dev update! Soon I'll enhance them with some more stuff; for now I've added one more there: a mermaid.

-- latest updated in V renamed/removed monsters - they are preserved in Tangaria. As V renamed/removed a lot of traditional (as I see it) stuff, I've reviewed all changes to monsters. Eg V renamed jackal to wild dogs; I've preserved old jackal (Mountain Gorge's jackal) and also revamped it to new solo monster Jackal which could occasionally howl to alert monsters (I've added wild dogs too). Another example - as brown yeeks removed in V and there introduced terrified yeek - I've reworked old brown yeeks into brave yeeks, added new terrified yeek and also preserved traditional brown yeek as an open-world monster (Abandoned Outpost's brown yeek). The same to other races. As it was a huge job and limited time (to implement everything on the server, so players will be able to test) to do with monsters - I've could forget to preserve some old monsters; I'll make precise look at them a bit later; and restore everything I've lost).

-- old monsters revamp, eg black orcs will use short-distance crossbows (it's actually wipes, but let's imagine that it's crossbows hehe); nameless snakes become to viper, sleeping snake, anaconda (with preserving their original lore in world-monsters)
Please note that it's kinda draft, first view on new monsters; they will be polished in time. Also some of these monster families (djinn, pixie, mutant, etc) will soon appear as new player races!

New end-game location added: Lukomorye where Merlin the Magician dwells... Tik'srvzllat become a common (non-unique) monster - you could meet several types of these. Please note that Merlin will be moved soon to yet another dimension; I'm reworking the lore right now.

Except monster rework, I've made tileset revamp - a lot of monsters got new appearance. I don't make a list of new stuff, so just some stuff which I remember:

Nazguls: Image

Saruman, Sauron, and secret ones: Image

Ulfast, Ulwarth, Uldor, Ulfang, Lorgan, Brodda, Oprichnik, Lucifer: Image

Fury, succubus, 3x(unused), floating eye; Uriel, Angel of Fire; Azriel, Angel of Death; Gabriel, the Messenger; Michael, the Guardian; Raphael, the Healer:Image


Mad king, orc archer, blackguard, orc tracker, ruffian, blood falcon, giant pubic louse (sic!), scarecrow ghost: Image

(unused), Mermaid, Triton, (unused), Vodyanoy, Poseidon: Image

Efreet and elemental spirits: Image
^ cloned a few more just in case, to have 'fast' stuff for a temporary replacement in future

(unused), ancient witch, young witch, witch, (NPC), southron assassin, southron archer, valkyrie: Image
^ valkyria revamped from DCSS tileset. I'm planning to plunder DCSS tileset soon - there are loads of cool artwork and CC0 licence, yay!

Flying coffin, black hand, little girl horror, rainbow vortex, satyr, skeleton golem, iron pig, fire golem, vampire mistress, great water elemental, Nan, the Djinn, lamp (not in the game yet), Jinni, serpent of chaos:
Image
^ these monsters are far from perfect: it's from what everything started.. in fact I didn't plan at the beginning to do much revamp in tileset.. but I wasn't able to stop hehe.


Sand giant, snow troll, Ulik the Troll, acid worm, The Sandworm Queen, chained ghost, rusty golem, dunadan of Angmar, orc necromancer, witcher (toss a coin!), Zhar-ptitsa (firebird; coloured by Shtukensia), Gandalf the Grey:Image


Khattabych, the Djinn (beautiful Gervais tile, was unused); Gyulchatai, the Jinni; Chudo Yudo, brave yeek, Fundin Bluecloak, Beorn, the Mountain Bear, Moroz (aka Gilim, the Giant of Eruman):
Image


Also I've adjusted several new/old monsters to proper existing Gervais tiles.

As always, full tileset could be downloaded (.psd included): https://tangaria.com/tileset/

It's not all new stuff. Play the game to find out more

Gamedata updated; don't forget to Ctrl+F5 it to refresh the cache in browser.
Tangar's tileset, addon, guides & maps: English TomeNET page ||||||| Russian TomeNet page
http://youtube.com/GameGlaz — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz
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tangar
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Re: [video] 'Tangaria' - multiplayer roguelike adventures

Post by tangar »

World lore

I’ve decided to go back to Tolkien-based lore, as my own fantasy world can not fit all diversity of traditional Angband gameplay.. and I don’t wanna cut it off. So I would rather on the contrary – to enhance it and turn into the new universe which does not depend on my fantasy book; and do not depend on canonic JRRT ideas either.

Welcome to the new World: https://tangaria.com/world/

(please note, that it’s draft edition; it will be updated a lot of times).
Tangar's tileset, addon, guides & maps: English TomeNET page ||||||| Russian TomeNet page
http://youtube.com/GameGlaz — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz
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tangar
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Re: [video] 'Tangaria' - multiplayer roguelike adventures

Post by tangar »

New dungeons - The Straight Road and Valinor: https://tangaria.com/news/new-dungeons/

Slimer evolution https://tangaria.com/news/slimer-evolution/
Tangar's tileset, addon, guides & maps: English TomeNET page ||||||| Russian TomeNet page
http://youtube.com/GameGlaz — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz
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tangar
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Re: [video] 'Tangaria' - multiplayer roguelike adventures

Post by tangar »

Tom Bombadil!
https://tangaria.com/news/tom-bombadil/


Image

He is signing songs which he composes on the go!

Image

You won’t see two similar songs :)

Also you could rarely meet Tom in the Old Forest dungeon itself. You can’t harm him really; so no need to try to fight with him ;)
Tangar's tileset, addon, guides & maps: English TomeNET page ||||||| Russian TomeNet page
http://youtube.com/GameGlaz — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz
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tangar
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Re: [video] 'Tangaria' - multiplayer roguelike adventures

Post by tangar »

Tangar's tileset, addon, guides & maps: English TomeNET page ||||||| Russian TomeNet page
http://youtube.com/GameGlaz — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz
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tangar
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Re: [video] 'Tangaria' - multiplayer roguelike adventures

Post by tangar »

Cursed Jar
https://tangaria.com/news/cursed-jar/


Mapping and detection revamp (objects, spells, items activation):

Mapping magic now has much bigger radius, but serious side effects – short paralize, blindness, hallucinations.
Detection magic radius restored (as it was overnerfed; limited_esp is enough).

Food system (objects, spells):

Food now do not decrease satiation, if you are well fed.
As there are much more food in dungeons (because of new types of food from V), food removed from stores; except especially expensive Hard Biscuits.
Some food/drinks rework, eg Orcish Liquor increase your movement speed for a couple of moves.

Objects:

Curse Armour scroll now is more severe; but moved deeper.
Nerfed scroll of Damned Jail.
Potion of Death now is equally dangerous (but not fatal) for characters of any level.
Ruination is now stunningly unpleasant.
Cursed Vessel → Cursed Jar; and now it’s also dive into the minds, surrounding you.

Monsters:

Lobelia Sackville-Baggins revamped and moved from newbie dungeon to a bit deeper.
Barrel sleepness reduced.
Brigand and outlaw rearrangement and tileset fix.
Tom Bombadil buff.
Removed wrong FRIGHTENED flags as monsters don’t attack (we need AI_ANNOYING).

Stores:

Stores now selling Salt Water (to cure over-eating).
Fixed bug with custom NPC order (Black Market didn’t work; now it’s ok).

Etc

Half-Giant got Damage Reducement and immune to trap after it grows (which is extremely unlucky as LIMITED-TELEPORT flag is not there yet; and it has NO-TELEPORT for now).
Ruins terrain PROJECT flag temporary off (till MOVE flag will appear).
Hunter’s Valley location got more inhabitants.
Carn Dum moved to the border of Arda.
Added tiles to ^W (looks stupid for now).
Added one-window-fullscreen addon to client package.
Tangar's tileset, addon, guides & maps: English TomeNET page ||||||| Russian TomeNet page
http://youtube.com/GameGlaz — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz
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tangar
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Re: [video] 'Tangaria' - multiplayer roguelike adventures

Post by tangar »

Races appearances

Merged race part of tileset with PWMA; to do so I've moved monster tiles from 83-84 to other spots

Added appearance to recently added Tangaria's races (tiles plundered from DCSS tileset; some are reworked):

Image

Black Numenorean, Damned, Merfolk, Barbarian, Black Dwarf, Goblin, Half-Giant, Ogre, Troll, Orc, Forest Goblin, Dark Elf, Werewolf, Undead, Vampire, Enlightened, Cambion, Celestial, Balrog, Nephalem, Gargoyle, Golem.

Added some new tiles for monsters which were moved from 83-84

Reduced sleepness of town's animals

Town animals now run away from player less willingly

Buff of Half-Giant race

Tangaria's package now accessible on GitHub
Tangar's tileset, addon, guides & maps: English TomeNET page ||||||| Russian TomeNet page
http://youtube.com/GameGlaz — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz
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tangar
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Re: [video] 'Tangaria' - multiplayer roguelike adventures

Post by tangar »

The Old Ruins

New monsters from ZAngband (with some revamp): hobo & raving lunatic townies, blinking dot, grid bug, Freesia, giant leech.

Also some other mobs fixes: huorn-trees are less speedy; woodsman appears at town; mad woodsman now unique and a bit more healthy. Apprentice renamed to Novice mage (classic!).

Trolls (race) fears light and a bit worse in save and shoot.

Fixed loads of terrain-walls which was undiggable.

Designed The Old Ruins dungeon:

Image

Image

Image

----

Aaaand... PWMA updated to 1.4.0 beta 2:

– Simplify lighting, update graf-dvg.prf
– Redo chest traps, make chest_trap.txt
– Plug more memory leaks
– Update help
– Improve datafile documentation
– Add missing tiles, remap tileset
– Remove some redundant flags from monster.txt
– Fix the worst of quiver anomalies
– Changed to allow sense/detect objects to remove marks on the map for locations detected as empty
– Display short description instead of name for terrain on status line if there is one
– Implement custom symbols for displaying towns on the world minimap
– Un-hardcode admin equipment
– Decrease satiation in town areas if full
Tangar's tileset, addon, guides & maps: English TomeNET page ||||||| Russian TomeNet page
http://youtube.com/GameGlaz — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz
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