2 and 195 glyphs apparently works! So we need to fix 22 glyphs, not 24!
Actually it's not possible to use 129, 141, 143, 144, 157 glyphs cause they are reserved by Windows. But it's still possible to fix 16—31 glyphs!
It's already knows for 1+ year ( viewtopic.php?f=9&t=831#p3763 ) but it still not in the guide. Of course devs knows about this problem, but I wanna bring more attention to this critical bug (not that it's missing in the guide, but that we still can't map there any characters). It's deserve separate topic.
Currently it's not possible to map characters at:
0, 16—31, 129, 141, 143, 144, 157 (more info there - https://www.tomenet.eu/guide.php?chapte ... o%2027#r49 , but as I said in the beginning, this article is not quite accurate)
Why do we critically need this fixed - cause it would give us extra _22_ symbol to use in graphical font: https://www.tomenet.eu/phpBB3/viewtopic.php?f=15&t=1149 22 symbol would make huge difference.
I beg every person who know something about coding - please help to investigate this bug, why it's broken - currently it's seems nobody got even a clue. It's very important to solve this issue.
Source files for the game could be found there: https://tomenet.eu/downloads.php
Please don't hesitate to post any assumptions and hypothesis considering this bug, lets discuss it.
If it wouldn't be possible to find this bug by our forces, maybe we could:
1) make crowdfunding for this 'project' - create a prize fund ($) and give it to the person who would find how to fix this bug
2) post this issue as 'one-time-job' to freelancer.com or other 'job-hunting' web-sites - and try to find person who could do it.
3) make Tangar learn how to code and fix this bug ('mission impossible' ).
Please post any other suggestions too.
post @ reddit: https://www.reddit.com/r/roguelikedev/c ... d_a_bug_d/