Changes so far:
- Other hostile players will now prevent you from running (similar to monsters)
- Spells damage in PVP are greatly increased. In fact, damage will now range from half of normal damage to up to double damage. Previously, PVP spells do 20% normal damage.
Apart from giving certain classes extra starting item(s), what else would you like to see?
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PS: Spells might now become OP. Oh Noes!!11shift11one