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[music] Tangar's oldschool fantasy game music / sound pack

Posted: Tue Feb 06, 2018 12:31 pm
by tangar
Dear catguys, you are welcome to download Tangar's oldschool fantasy game music /sounds pack:

http://tangar.info/en/t/musicpack/


Please leave your suggestions, impressions, ideas :) If you would hear any clipping, distortion or any other glitch/bug - please report it there!

Re: Tangar's oldschool fantasy game music pack

Posted: Tue Feb 06, 2018 7:10 pm
by tangar
Package updated:
- increased overall volume
- fixed wrong frequency
- fixed typos in music.cfg

Please leave your suggestions, impressions, ideas :D

Re: Tangar's oldschool fantasy game music pack

Posted: Tue Feb 06, 2018 7:50 pm
by tokariew
if possible avoid resampling/changing sampling frequency, you will only produce worst quality audio --> the change between 44.1 and 48 kHz or they respective multiples is not good. Higher sampling frequency are useless too only increase size of audio without increasing quality, they can actually even decrease quality…
increasing volume is probably bad too, it easy to get clipping and reduce dynamic depth/range
if you want to equalize average volume, equalize to the quietest track or apply replay gain --> if player don't support raplay gain is no good then xD
Edit: you can regulate sound to music volume in tomenet mixer, so i don't think is neccesery to increase audio volume with some programs…

Re: Tangar's oldschool fantasy game music pack

Posted: Tue Feb 06, 2018 7:58 pm
by tangar
the only working sampling frequency from TomeNET is 44.1.. So I had to transfer 22k and 48k tracks to 44.1

The problem is that all music tracks have very different volume.. From very loud to quite quiet. At my first attempt I've made all music tracks as quiet as the most quietest tracks.. Then I've consulted with Blue and he said it's not really good idea to make everything less loud, cause quality of music in general would fall. So I've made decision to make all music to ~average volume (as it is now); some music become more louder, some quiter and AFAIS it sounds ok, no clipping (if you would hear any - please report).
Maybe it isn't the best approach too, I don't know.. So far there is 200+ music tracks (and it's just a beginning) so I can't adjust volume for each track manually, I'm using Adobe Audition automation for it.

Re: Tangar's oldschool fantasy game music pack

Posted: Wed Feb 07, 2018 2:00 am
by tokariew
i don't know how adobe audition equalize volume, but i think this method is closer to peak to peak value (not so great to equalize volume between track), than perceived loudless based on rms or EBU spec…
for example Twisted Labyrinth is quite loud at beggining and at the end of track, but overall it's pretty quiet.
audacity have nice plugin, which scan loudness of file base on replaygain specification and will equalize track based on this value, maybe is worth a try :)
in audacity you can create so called "chains" to apply filters on many files…

Re: Tangar's oldschool fantasy game music pack

Posted: Wed Feb 07, 2018 11:18 am
by tangar
tokariew wrote: Wed Feb 07, 2018 2:00 am i don't know how adobe audition equalize volume, but i think this method is closer to peak to peak value (not so great to equalize volume between track), than perceived loudless based on rms or EBU spec…
AFAIU it's not peak-to-peak; it's RMS-based.
tokariew wrote: Wed Feb 07, 2018 2:00 am for example Тwisted Labyrinth is quite loud at beggining and at the end of track, but overall it's pretty quiet.
As a matter of fact, Twistеd Lаbyrinth volume wasn't changed at all :P It sounds as composer wrote it and it fits perfectly to Nazgul theme IMHO :twisted: At first I've tried to adjust it's volume by automation, but at this particular track it failed (sounded awful), so I've just took source :)
--
Update:
In my today's stream I've recognized that Nazgul track has to be louder, so I'll manually increase it's volume in next update

Re: Tangar's oldschool fantasy game music pack

Posted: Fri Feb 16, 2018 9:40 pm
by tangar
Huge thanks to developers for enhancing music engine so much!

New version of musicpack is live! Added a lot of awesome music (don't forget to /evsign for DK to hear new theme!), fixed wrong links at music.cfg, remastered volume of several themes.

Please report any problems and bad quality music 8-)

Re: [music] Tangar's oldschool fantasy game music pack

Posted: Tue May 01, 2018 5:28 pm
by tangar
To do:
remove
17. Lords of Rats.ogg
20 - Battle - Haven (Alternate).ogg (drums folder)
from generic dungeon music (it sounds too dangerous, good for bosses...)

Re: [music] Tangar's oldschool fantasy game music pack

Posted: Mon May 21, 2018 6:25 am
by tangar
22. Sewers.ogg too disturbing to be background music too..

Nazgul's theme has to be shorter (also maybe some other boss-themed stuff?).

Re: [music] Tangar's oldschool fantasy game music pack

Posted: Mon Jun 18, 2018 6:41 pm
by tangar
I've added music pack info at my English page: http://tangar.info/en/t/musicpack/
and also there is a Russian translation: http://tangar.info/tomenet/music-pack/