[video] 'Tangaria' - multiplayer roguelike adventures

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tangar
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Re: [video] 'Tangaria' - multiplayer roguelike adventures

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Tangar's tileset, addon, guides & maps: English TomeNET page ||||||| Russian TomeNet page
http://youtube.com/GameGlaz — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz

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tangar
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Re: [video] 'Tangaria' - multiplayer roguelike adventures

Post by tangar »

PWMAngband 1.4.0 beta 9
https://tangaria.com/news/pwmangband-1-4-0-beta-9/

Server is running in debug mode, so we will be able to catch nasty crushes which we had recently :) Please test and report any problems in our discord: https://discord.gg/zBNG369
Tangar's tileset, addon, guides & maps: English TomeNET page ||||||| Russian TomeNet page
http://youtube.com/GameGlaz — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz

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tangar
Posts: 1502
Joined: Tue Mar 03, 2015 3:49 pm
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Re: [video] 'Tangaria' - multiplayer roguelike adventures

Post by tangar »

Tangar's tileset, addon, guides & maps: English TomeNET page ||||||| Russian TomeNet page
http://youtube.com/GameGlaz — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz

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tangar
Posts: 1502
Joined: Tue Mar 03, 2015 3:49 pm
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Re: [video] 'Tangaria' - multiplayer roguelike adventures

Post by tangar »

PWMAngband 1.4.0 beta 10
https://github.com/draconisPW/PWMAngband

– New dungeon: The Ettenmoors (home of trolls)
– New players start with 80% satiation instead of 89%
– Prevent teleporting on NO_MONSTERS terrain
– Fix crash in rd_player_traps()
– Give blackguards detection of monsters susceptible to fear
– Drop grid target after a monster vanishes from view
– Add whether a projection wakes a monster to struct projections
– Make more things wake monsters
– Fix an out-of-bounds access to el_info in adjust_dam()
– Enable turning labyrinths and moria levels off completely
– Use SetWindowPlacement when re-opening the game in Windows
– Give the teleportation curse a message
– Remove disturb() argument
– Make curse activation disturb the player
– Reduce food value of healing potions
– Make winners appear first in hall of fame
– Stop divide-by-zero crash bug in lore
– Add option to sort monsters by experience instead of depth in the monster list
– Allow alter command to close doors and open chests
– Fix an error in monster_remove_from_groups()
– Only describe brands and slays that come from the object
– Make TMD_BOWBRAND work on missiles only (both fired and thrown)
– Make class brands work on ranged attacks
Tangar's tileset, addon, guides & maps: English TomeNET page ||||||| Russian TomeNet page
http://youtube.com/GameGlaz — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz

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tangar
Posts: 1502
Joined: Tue Mar 03, 2015 3:49 pm
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Re: [video] 'Tangaria' - multiplayer roguelike adventures

Post by tangar »

Fetid Swamps adventure!

https://youtu.be/stN6yHwSClA
Tangar's tileset, addon, guides & maps: English TomeNET page ||||||| Russian TomeNet page
http://youtube.com/GameGlaz — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz

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tangar
Posts: 1502
Joined: Tue Mar 03, 2015 3:49 pm
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Re: [video] 'Tangaria' - multiplayer roguelike adventures

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New update under code name: 'Decard Coin':
https://tangaria.com/news/decard-coin/

And new version of PWMA incoming!
Tangar's tileset, addon, guides & maps: English TomeNET page ||||||| Russian TomeNet page
http://youtube.com/GameGlaz — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz

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tangar
Posts: 1502
Joined: Tue Mar 03, 2015 3:49 pm
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Re: [video] 'Tangaria' - multiplayer roguelike adventures

Post by tangar »

PWMAngband 1.4.0 beta 11
https://github.com/draconisPW/PWMAngband

– Players now start with 70% satiation
– Fix not automatically learning curses after using curse weapon/armor
– Replace GOLD_DROP_NOSELLING by GOLD_DROP_VANILLA
– Fix pickup menu not properly allowing to pickup items one by one
– Rework magic mapping/enlightenment to take into account custom walls
– Fix quick_floor option
– Prevent recalling on harmful terrain
– Make acquirement generate the item in the inventory (if pack is not full) if the floor around the character isn’t suitable for objects
– Use custom floor under a mimic when it is revealed or deleted
– Remove speed penalty from being Full when calculating food digestion rate to avoid double penalty
– Use to-hit skill instead of player level in critical calculation
– Add ‘line of sight’ through rock, improve PASS_WALL monster behaviour near permanent walls
– Fix critical bug that made wraithed players totally invisible to monsters
– Tightened code for unique generation
– Adjust targeting of STRIKE effect
– Improve consistency in element rune learning
– Fix plural of crow of Durthang
– Final tweaks to blackguard

This also concludes the porting of V4.2.1 features apart from the new dungeon level templates.
Tangar's tileset, addon, guides & maps: English TomeNET page ||||||| Russian TomeNet page
http://youtube.com/GameGlaz — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz

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tangar
Posts: 1502
Joined: Tue Mar 03, 2015 3:49 pm
Contact:

Re: [video] 'Tangaria' - multiplayer roguelike adventures

Post by tangar »

Tangar's tileset, addon, guides & maps: English TomeNET page ||||||| Russian TomeNet page
http://youtube.com/GameGlaz — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz

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tangar
Posts: 1502
Joined: Tue Mar 03, 2015 3:49 pm
Contact:

Re: [video] 'Tangaria' - multiplayer roguelike adventures

Post by tangar »

Great update which improve loads of stuff!

PWMAngband 1.4.0 beta 12

- Don't use custom floors when revealing a mimic in a mimic pit
- Don't use custom features that look like floor if they can't hold objects
- Update README.md
- Replace NO_MONSTERS flag with NO_GENERATION, use it to also prevent objects from being generated
- Add custom number of stairs for dungeons
- Replace hardcoded QUIT_TIMEOUT with mangband.cfg server option
- Keep player active during disconnection timeout
- Add "ascii_mon" option to display monsters using ASCII symbols instead of tiles when using a tileset
- Small optimisation for resting
- Add sval validity check in parse_ego_item()
- Fix equipment curses

Server updated!
- Increased numbers of dungeon's stairs
- Disconnect time-out set on 3 seconds

To play multiplayer roguelike: https://tangaria.com/
Tangar's tileset, addon, guides & maps: English TomeNET page ||||||| Russian TomeNet page
http://youtube.com/GameGlaz — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz

User avatar
tangar
Posts: 1502
Joined: Tue Mar 03, 2015 3:49 pm
Contact:

Re: [video] 'Tangaria' - multiplayer roguelike adventures

Post by tangar »

Tangaria LUCKY BLACK DWARF

https://youtu.be/zknDg6wyv_0
Tangar's tileset, addon, guides & maps: English TomeNET page ||||||| Russian TomeNet page
http://youtube.com/GameGlaz — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz

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