Search found 241 matches

by PowerWyrm
Sat Nov 27, 2010 1:27 am
Forum: General Discussion
Topic: Influencing world generation?
Replies: 6
Views: 17561

Re: Influencing world generation?

You know it would take one line to change in wilderness.c to make all town surroundings grass instead of random. The only problem is that... as you said the change is only effective once you reset the server. Very useful for local servers: edit wilderness.c, recompile, run your server and tada... yo...
by PowerWyrm
Fri Aug 20, 2010 8:25 pm
Forum: Bugs
Topic: Small glitch
Replies: 0
Views: 7229

Small glitch

Sounds like this exists sice forever... the yellow message stating that another player in LOS has killed a monster doesn't start with a capital letter.
by PowerWyrm
Fri Aug 20, 2010 8:23 pm
Forum: Ideas
Topic: Summoning
Replies: 1
Views: 7480

Re: Summoning

Summoning near the caster has been added ages ago in vanilla Angband... but not really to help the player. In older days, mages could easily kill Morgoth by standing in a sea of runes and casting mana storm over and over until Mr P croaked, without fearing any summon. With the new system, nothing wo...
by PowerWyrm
Fri Apr 09, 2010 8:45 pm
Forum: Ideas
Topic: Lesser pot of restore mana
Replies: 3
Views: 11852

Re: Lesser pot of restore mana

Remember that the points you spend in Air magic or trauma at low level are points that will not be spent in useful schools later on... so you really need to plan your character ahead. I think many players keep low level mage staves in houses... you should ask someone to sell you one.
by PowerWyrm
Sat Mar 13, 2010 3:28 pm
Forum: Ideas
Topic: Dwarven manufacturing skill
Replies: 8
Views: 21467

Re: Dwarven manufacturing skill

Forges and smithing skill... sounds a lot like ADOM ;)
by PowerWyrm
Sat Mar 06, 2010 3:43 pm
Forum: Ideas
Topic: Stairs into vaults
Replies: 4
Views: 13702

Re: Stairs into vaults

Stairs in vaults are ok. Stairs in no tele vauts with monsters pushing you from them are total nonsense.
by PowerWyrm
Sat Mar 06, 2010 3:42 pm
Forum: Ideas
Topic: I'd like to never see this again.
Replies: 3
Views: 13323

Re: I'd like to never see this again.

I don't know if it has been fixed or not, but vaults used to be placed regardless of the level layout, leading to ridiculous stuff such as monsters/objects/traps placed on permanent walls or unreachable areas. This looks like the same problem here, but the other way round: the vault is placed first,...
by PowerWyrm
Fri Jan 22, 2010 4:43 pm
Forum: Ideas
Topic: Walking to Gondolin
Replies: 1
Views: 8766

Re: Walking to Gondolin

The best would be to implement the "meta-wilderness" that is existing in single player ToME. Travelling would become much less tedious. I imagine the wilderness layout didn't change in all these years and Gondolin is still close to Bree on the official server. In some servers it's VERY far...
by PowerWyrm
Sat Jan 09, 2010 4:50 pm
Forum: YAST, Stories, Rumours
Topic: a new year?
Replies: 1
Views: 11210

Re: a new year?

Unfortunately, in another parallel universe, the world ended on dec 31, so they will never see a new year again.
by PowerWyrm
Sat Jan 09, 2010 4:49 pm
Forum: Bugs
Topic: Morgy hat?
Replies: 2
Views: 11607

Re: Morgy hat?

There's a bug in the vanilla Angband code that prevents the crown from being generated if there's no room available. As any artifact, it cannot be picked up or destroyed, so the only way to not get it is because it couldn't get generated.