Search found 241 matches

by PowerWyrm
Wed Dec 12, 2012 11:45 am
Forum: Bugs
Topic: Mimics
Replies: 0
Views: 7888

Mimics

Looking at r_info.txt, it seems that a few changes were applied to these monster races, leading to the following problems: - Ultimate mimic: In my memory, these used to have the following flags: S:1_IN_3 S:BLIND | CONF | SCARE | CURSE | FORGET S:BA_POIS S:BO_COLD | BO_FIRE | BO_ACID | BO_ELEC S:S_MO...
by PowerWyrm
Tue Dec 11, 2012 11:43 am
Forum: General Discussion
Topic: A TomeNET Youtube series
Replies: 40
Views: 88713

Re: A TomeNET Youtube series

Too bad this series stopped suddenly... it was so fun to watch. ;)
by PowerWyrm
Tue Dec 11, 2012 11:38 am
Forum: Ideas
Topic: Breathe water
Replies: 1
Views: 8052

Breathe water

Currently, most water based monsters use the BA_WATER flag, which doesn't seem right as most of them are animals. For my variant, I implemented the BR_WATE flag to make monsters like water hounds (and water dragons -- in TomeNET, those seem to breathe sound for some strange reason) breathe water ins...
by PowerWyrm
Sun Sep 09, 2012 10:52 pm
Forum: General Discussion
Topic: Is this lich out of depth?
Replies: 1
Views: 8124

Re: Is this lich out of depth?

Yes it's an out of depth monster. Level feelings cover small vaults? This master lich could have escaped from a little + cell for example...
by PowerWyrm
Sat Jul 28, 2012 7:49 pm
Forum: Gameplay
Topic: Question =)
Replies: 2
Views: 18187

Re: Question =)

Sorry, but TomeNET is ASCII only... I know one day the devs will merge the recent Angband code which adds tiles (even 64x64 tiles), but for now you'll have to stick with Mr @ ;)
by PowerWyrm
Sat Jul 07, 2012 1:46 pm
Forum: Ideas
Topic: House reset idea
Replies: 1
Views: 8666

Re: House reset idea

After reading the changelog for 4.4.9, I think this has been implemented. And, at last, the shop-like houses are now fully reset when sold! So you don't need to have millions of cash ready to afford one...
by PowerWyrm
Sat Jul 07, 2012 12:55 pm
Forum: General Discussion
Topic: Instant resurrection [4.4.9]
Replies: 1
Views: 13304

Re: Instant resurrection [4.4.9]

This is really a nice feature, especially for newbies who are not accustomed with the regular way of resurrecting. Also useful if you're diving with no high level chars around susceptible to rescue your character if you die. The formula for the death "cost"... I suppose the dungeon level i...
by PowerWyrm
Sat Jun 23, 2012 6:23 pm
Forum: Bugs
Topic: Monster heals way too much/often
Replies: 1
Views: 9706

Re: Monster heals way too much/often

http://www.tomenet.eu/phpBB3/viewtopic.php?f=6&t=329

If this is implemented in TomeNET like it is in vanilla Angband, it could explain easily why Kronos heals himself at low health.
by PowerWyrm
Sun Jun 03, 2012 1:03 pm
Forum: General Discussion
Topic: Monster AI options part IV: AI_CHEAT
Replies: 0
Views: 7173

Monster AI options part IV: AI_CHEAT

Monsters exploit players weaknesses...

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by PowerWyrm
Sat Jun 02, 2012 8:56 pm
Forum: General Discussion
Topic: Monster AI options part III: AI_LEARN
Replies: 0
Views: 6924

Monster AI options part III: AI_LEARN

Monsters learn from their mistakes...

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