Search found 43 matches

by jezek
Thu Jun 25, 2020 5:00 pm
Forum: Ideas
Topic: [idea] Graphics
Replies: 4
Views: 14510

Re: [idea] Graphics

Thank you for reply. I will try the mingw + wine approach for windows client, next time I will have some spare time. I thought about unicode, when designing tiles support. It's definitely doable, got already vision how to, currently it's planned after win client. The sdl2 will be my next goal after ...
by jezek
Thu Jun 11, 2020 4:31 pm
Forum: Ideas
Topic: [idea] Graphics
Replies: 4
Views: 14510

Re: [idea] Graphics

What problems with compiling for Windows? How this idea can be helped? I have no Windows, only Linux. This project uses different window (keyboard, events) handling libraries for different OS. The documentation says, that the latest clients can be build for Linux, Windows and Mac. For each platform...
by jezek
Tue Jun 09, 2020 4:59 pm
Forum: Ideas
Topic: [idea] Graphics
Replies: 4
Views: 14510

[idea] Graphics

Hello I had an idea, to make the usage of bitmap graphics in TomeNET work. Some work was done and the result is a use_graphics branch in my TomeNET fork . Right now working graphics support can be compiled only for Linux with X11. There are 3 commits, which group changes made in different areas. Eve...
by jezek
Sun Apr 05, 2020 2:46 pm
Forum: General Discussion
Topic: TomeNET on Github
Replies: 2
Views: 9222

Re: TomeNET on Github

Cool. Thank you.
Will do other issue reporting & fixes with respect to the repo (if anything found). May the ring be with you.
by jezek
Sun Apr 05, 2020 2:26 pm
Forum: Bugs
Topic: Client flickering after window occlusions [Linux client 4.7.2]
Replies: 4
Views: 17222

Re: Client flickering after window occlusions [Linux client 4.7.2]

Took not so long, the +1 bugged me. I thought about it, did some calculation and little testing. You were right, the +1 is not needed. Here is the new/changed commit: https://github.com/jezek/tomenet-src/commit/f2a2a5078533759a384e9323f525bd416f000f35?diff=split . (sorry for the force pull/push) Edi...
by jezek
Sun Apr 05, 2020 2:13 pm
Forum: Bugs
Topic: Client flickering after window occlusions [Linux client 4.7.2]
Replies: 4
Views: 17222

Re: Client flickering after window occlusions [Linux client 4.7.2]

To be honest, I copypasted & edited the x2, y2 formulas from TomeNET's client code for windows . I did not think deeply about it. My reasoning was, that someone had a reason to put the +1 into windows code, so it is needed there. That's the dark side of copy-paste. :D If it bugs me to much, I'll...
by jezek
Wed Apr 01, 2020 2:38 pm
Forum: Bugs
Topic: Client flickering after window occlusions [Linux client 4.7.2]
Replies: 4
Views: 17222

Client flickering after window occlusions [Linux client 4.7.2]

There is a client flickering in linux client, after window occlusions (see animated gif of flickering tomenet ). So I made a small bug-hunt adventure and located and captured... ehm... fixed the bug (see animated gif of not flickering tomenet ). And here is the flickering fix commit: https://github....
by jezek
Fri Mar 27, 2020 8:30 pm
Forum: General Discussion
Topic: Multiplayer Angband variants history
Replies: 3
Views: 11485

Re: Multiplayer Angband variants history

mikaelh wrote: Fri Mar 27, 2020 7:19 pm ... Tangaria are somewhat similar to our RPG server concept...
Now I'm curious. What was your RPG server concept?
by jezek
Tue Mar 24, 2020 5:28 pm
Forum: General Discussion
Topic: TomeNET 4.7.3
Replies: 3
Views: 9412

Re: TomeNET 4.7.3

Thank you all for all the answers, I've been searching for. Just one little comment on versioning. The v4.8.0 was only for my test purposes and mentioned it only to tell the story, how something was discovered. To change the branch number is a way to go. But even if I changed only the branch number ...
by jezek
Tue Mar 24, 2020 4:03 pm
Forum: Bugs
Topic: Taking screenshot (sometimes) crashes client [Linux client 4.7.2]
Replies: 4
Views: 12500

Re: Taking screenshot (sometimes) crashes client [Linux client 4.7.2]

Yes, you are right, I misspasted the link... and you are also right about the variable name change + macro stuff (didn't know bout the macro)... there were really only two line changes with the macro usage... sorry, all my fault due to noobiness ;) this commit will do it ;) https://github.com/jezek/...