Search found 6 matches

by pepe
Wed Apr 17, 2013 5:35 pm
Forum: Ideas
Topic: Replace birth items with gold
Replies: 10
Views: 30456

Re: Replace birth items with gold

maybe chars with 0 exp should "die" by being teleported back to the 8, sorta like they were in a NO_DEATH dungeon.
by pepe
Thu Mar 22, 2012 5:17 pm
Forum: YAST, Stories, Rumours
Topic: rpg server spoilers. maps and stuff.
Replies: 4
Views: 23971

Re: rpg server spoilers. maps and stuff.

Thanks! I will visit it often. :)
by pepe
Wed Mar 21, 2012 5:33 am
Forum: YAST, Stories, Rumours
Topic: rpg server spoilers. maps and stuff.
Replies: 4
Views: 23971

rpg server spoilers. maps and stuff.

[edit] Huzzah, Mikael's spoiler site all up-to-date with RPG info. The stuff below was posted earlier, and by hard-won batsploration, but I'd visit Mikael's site for the real goods. [/edit] Since Mikael's spoiler site is so freaking out of date: rpg server map: http://i1071.photobucket.com/albums/u5...
by pepe
Sun Jul 24, 2011 2:20 am
Forum: General Discussion
Topic: TomeNET skill builder v2.0
Replies: 96
Views: 397384

Re: TomeNET skill builder v2.0

the summary table is awesome!

I saw a bug and I'm trying to remember what it is. was completely unimportant. Oh, right. If a skill modifier is more than 1.0 then it's possible for a skill to be 3 points beyond current level, so the "level requirement" listed might be too high by one. :)
by pepe
Sat Jun 11, 2011 8:52 pm
Forum: Miscellaneous
Topic: Hehe. Cool tolkien/geek t-shirt
Replies: 0
Views: 10897

Hehe. Cool tolkien/geek t-shirt

I love ThinkGeek.com -- great toys, and an awesome collection of bacon and caffeine products, but by far the best item ever to be seen, here or in middle earth, is the most awesome T-Shirt EVER.

I DARE you to click on this link and not buy the shirt. It. is. not. possible.
by pepe
Thu Mar 25, 2010 9:41 pm
Forum: Bugs
Topic: Trap issues: easy_disarm and stairways
Replies: 1
Views: 8789

Trap issues: easy_disarm and stairways

Howdy Bug is probably too strong a word for these issues, but I need to call them something. 1) easy_disarm option - from the guide: "Automatically disarm traps" makes your character try to disarm a trap just by stepping onto it. this works for known traps in the open, known traps on doors...