Search found 21 matches
- Fri Feb 17, 2012 2:48 pm
- Forum: Ideas
- Topic: Inscriptions
- Replies: 7
- Views: 18155
Re: Inscriptions
I think even better would be if we were able to play with scripts! ;>
- Sun Feb 12, 2012 10:49 am
- Forum: Bugs
- Topic: Typo in spell description
- Replies: 4
- Views: 13460
Typo in spell description
Spell "Extra growth" has a typo in description:
"Not projecttable"
"Not projecttable"
- Sat Feb 11, 2012 10:50 pm
- Forum: Ideas
- Topic: Ideas regarding classes/races
- Replies: 1
- Views: 8022
Ideas regarding classes/races
Wanted to throw in some ideas regarding various "flavour" aspects of certain classes/races: Thunderlords: Since thunderlords are also known as dragonriders why shouldn't they be able to polymorph into a dragonrider form when hitting a certain level? I.e.: - lvl 30: green dragonrider - lvl ...
- Tue Nov 08, 2011 12:28 pm
- Forum: General Discussion
- Topic: TomeNET skill builder v2.0
- Replies: 96
- Views: 399325
Re: TomeNET skill builder v2.0
The skill/boni list on the right side doesn't move with the slider, when used/got enough skills/boni the information given is limited with the screen size.
Apart from that, great job!
Apart from that, great job!
- Wed Sep 28, 2011 9:41 am
- Forum: Ideas
- Topic: Regards to Ray spell
- Replies: 2
- Views: 10857
Re: Regards to Ray spell
I agree. In my opinion, the main problem of the ray type spells in tomenet is the fact that the dungeon corridors are two tile wide - and not 1 tile wide like in most *bands - making it quite useless agains packs of monsters. They can only shine in user-made tunnels and pits, if the player can stand...
- Thu Sep 22, 2011 3:13 pm
- Forum: General Discussion
- Topic: gnomish shovel
- Replies: 2
- Views: 10219
Re: gnomish shovel
No, you don't receive boni to martial arts (or any other fighting / shooting skill) from diggers. Boni on diggers are only for digging purposes, nothing else.
New tiles
I've thought about some new terrain types:
- swamp? toxic tile? gas tile?, similar to lava tile, except it's greenish and has a small chance to poison the character
- waste tile, similar to lava tiles, except it's greyish and does acid damage
- swamp? toxic tile? gas tile?, similar to lava tile, except it's greenish and has a small chance to poison the character
- waste tile, similar to lava tiles, except it's greyish and does acid damage
- Wed Sep 14, 2011 5:57 pm
- Forum: Ideas
- Topic: Spell ideas topic
- Replies: 3
- Views: 11580
Re: Spell ideas topic
Again some new spell ideas: - rift (earth) - creates rift (minas like) around the caster, works only on certain tiles (i.e. same as stone prison) - grow mountains (earth) - creates a mountain tile under the caster (far fetched but it's an ideas section ;-) ) - ice form (water) - turns caster tempora...
- Wed Sep 14, 2011 4:32 pm
- Forum: Ideas
- Topic: Forms and random immunities
- Replies: 1
- Views: 7750
Forms and random immunities
Hi, I wanted to bring up something that is bothering me from some time: - when we have a form of sort that has two or more immunities, when we change into it, we get one of those immunities - chosen at random. Random means bad. Example one: You're using multihued DSM with fire and cold immunities. A...
- Tue Jul 27, 2010 3:45 pm
- Forum: Ideas
- Topic: Detect trap enhancement
- Replies: 5
- Views: 16631
Re: Detect trap enhancement
Great job! Tested it today (busy busy lately ). There's one less way now