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I'd take un-ESPable unmakers over what we have now every day of the week. Just make them a little bit slower (maybe 20%) and appear much less often. Then they would have a purpose other than being annoying. And add some kind of drop to them, would make fighting them viable.
Sorry but i disagree completely. Look at for example Qs. I fear them. You fear them. You cant see them, they are very dangerous and often kill people. And i dont demand removing them, they are part of what makes this game hard. Now, unmakers. When did the last person died from them? Its so easy to r...
- Thu Jun 13, 2019 11:41 am
- Forum: Gameplay
- Topic: Whats the point of unmakers?
- Replies: 7
- Views: 5414
Literally all they do is destroying whole levels. There is absolutely no counterplay to that, except for spawning right next to one and kill it before it breeds. But usually they sit in vaults so that its impossible. No one ever dies to them, so they arent even dangerous. Killing them is also pointl...
Agree. A few days ago went to Land of Rhun because its boss drops a good sword. Travelling there took AGES, dungeon itself was OK (very similar to Mordor), and boss dropped... a (+6,+6) dagger without any ego and 43 arrows. Going there wasnt worth it at all.
- Mon Jan 28, 2019 9:29 am
- Forum: General Discussion
- Topic: In Game Character Limit (admin pls reply)
- Replies: 4
- Views: 2747
Well game has a ton of different races/classes/builds and i'd love to try more of them too. As far as houses are concerned, i think only 3 or so of my characters so far own houses, so adding 1 more character wouldnt break it...
- Wed Aug 23, 2017 3:16 pm
- Forum: Gameplay
- Topic: Bree town monsters are too strong.
- Replies: 5
- Views: 10500
What i see quite often is a new player joining the game, writing something in chat, walking around the town, dying, quitting the game and never returning. Yes, equipping your starting weapon is enough to kill the townies, but many new players don't know how to do that. I think lowering the damage ou...
- Mon Jul 24, 2017 5:26 pm
- Forum: Bugs
- Topic: Players online screen showing when using macros
- Replies: 18
- Views: 24189
It worked with bug described in this topic, Tangar needs to test whether it helps him too.