Search found 12 matches
- Sun Nov 15, 2020 7:53 pm
- Forum: General Discussion
- Topic: [SOLVED] Self compiled server isn't working
- Replies: 2
- Views: 9724
Re: Self compiled server isn't working
Thanks. that worked!
- Wed Nov 11, 2020 4:03 pm
- Forum: General Discussion
- Topic: [SOLVED] Self compiled server isn't working
- Replies: 2
- Views: 9724
[SOLVED] Self compiled server isn't working
I cross-compiled tomenet.server.exe from WSL [Ubuntu 18.04]. When i start .exe it is just freezes with no output. Client compiled from the same source is working with no issues. Source is https://github.com/TomenetGame/tomenet I use i686-w64-mingw32. I had to change some lines in makefile.mingw to c...
- Fri Oct 02, 2020 11:05 am
- Forum: Ideas
- Topic: [suggestion] BUFF window (temporary resistance indicator)
- Replies: 8
- Views: 34214
Re: [suggestion] BUFF window (temporary resistance indicator)
I did it for myself about a year ago (February 2020 i think). It only works on full size main window, because half-size window just don't have space for row of 5-6 chars. Logic is very simple: 1) when you receive message with "You feel resistant to ..." then the associated symbol drows und...
- Wed Jun 10, 2020 4:41 pm
- Forum: Ideas
- Topic: [idea] Graphics
- Replies: 4
- Views: 14548
Re: [idea] Graphics
Wow, that's awesome!
What problems with compiling for Windows?
How this idea can be helped?
What problems with compiling for Windows?
How this idea can be helped?
- Fri Oct 25, 2019 2:01 pm
- Forum: Your creations
- Topic: Client modification to display temporary effects
- Replies: 0
- Views: 17337
Client modification to display temporary effects
I want to modify client to display more temporary effects(like resistances and ESP) in comfortable way(near the health bar ideally). I ran into several implementation problems: 1) it is not clear how to determine that a certain effect is acting. There are not many flags for temporary effects in pack...
- Fri Oct 25, 2019 9:39 am
- Forum: General Discussion
- Topic: Halloween Event Level Limit?
- Replies: 3
- Views: 10779
Re: Halloween Event Level Limit?
Oh, i see now =)
I think we need one of developers here to answer correctly
I think we need one of developers here to answer correctly
- Thu Oct 24, 2019 8:34 am
- Forum: General Discussion
- Topic: Halloween Event Level Limit?
- Replies: 3
- Views: 10779
Re: Halloween Event Level Limit?
Hi, part 8.6 is for "Alternative ruleset 'Ironman Server'". There is two game servers on tomenet official metaserver: with standard rulset and Ironman one located on ports 18348 and 19348 respectively. So, if you are plaing on the official server and dont't know about Ironman one, the limi...
- Fri Sep 27, 2019 12:00 pm
- Forum: General Discussion
- Topic: [stats] Deaths: the more the merrier!
- Replies: 17
- Views: 56743
Re: [stats] Deaths: the more the merrier!
I finally beat Morgot this summer)
Is it still possible to get how many deaths it took?
Is it still possible to get how many deaths it took?
- Tue Nov 20, 2018 9:23 am
- Forum: Miscellaneous
- Topic: Useful tools for roguelike development
- Replies: 5
- Views: 33174
Re: Useful tools for roguelike development
Sorry, but I thought topic name is "Useful tools for roguelike development", not a "Useful tools for TomeNet development". Maybe we need separete topics for disscusions about roguelike development in general and TomeNet specific development? As I see we already have discusson abo...
- Mon Nov 19, 2018 9:44 am
- Forum: Miscellaneous
- Topic: Useful tools for roguelike development
- Replies: 5
- Views: 33174
Re: Useful tools for roguelike development
Very simple tutorial for starting:
https://solarianprogrammer.com/2012/07/ ... 11-part-0/
https://solarianprogrammer.com/2012/07/ ... 11-part-0/