# sound.cfg # # Configuration file for the TomeNET sound events # # # The format is: # = # where the event names are listed in audio_sfx[] array in lib/scpt/audio.lua. # # One of the samples will be randomly picked, up to 100 samples may be specified. # If sample name contains spaces then it must be put in quotes. # # Supported sound formats are OGG, WAVE, AIFF, RIFF, and VOC. # # To disable a sound effect, put a ';' in front of the line! # This is preferable over commenting out a line with '#', because the server # won't think that your sound pack is outdated and possibly send you the wrong # sound codes as a consequence! # There is no functional difference between '--#' (or '-#') and just '#'. # # You can concatenate multiple lines by ending a line on ' \' (line-wrap), # they will be treated as if they were a single, long line. # # Example: # hit_weapon = player/combat/hit.wav "player/combat/hit steel.wav" # # # Audio pack naming and meta data conventions: # # Edit the info in the [title] tag to provide accurate information about your # self-made audio packs, as these will be displayed in the audio pack selector. # # Further, use 7-zip (www.7-zip.org) to create a .7z file of your audio pack # with a filename starting on 'TomeNET-soundpack' and ending on '.7z'. # Example: 'TomeNET-soundpack-mycoolpack.v14a-rldude.7z' # # Make sure that the 7-zip file contains exactly one top-level folder, its name # starting on 'sound', with everything else (including the sound.cfg file) # inside of it. Following the above imaginary guy's example: 'sound.rldude'. # [title] packname = The TomeNET Official Sound Pack author = C. Blue description = The official main sound pack for TomeNET (www.tomenet.eu). [weather] rain_soft = weather/rain/rain.ogg rain_storm = weather/rain/rain.ogg snow_soft = snow_storm = weather/snow/snow.ogg thunder = weather/thunder/thunder.ogg weather/thunder/thunder2.ogg weather/thunder/thunder3.ogg [player] [player/alert] bell = player/alert/error/bell.ogg greeting = player/alert/intro/greeting.ogg page = player/alert/page/ding.ogg warning = player/alert/warning/warning.ogg gong = player/alert/event/gong.ogg success = player/alert/event/fanfare.ogg failure = player/alert/event/crash.ogg [player/commands] #activate = player/commands/ #aim_wand = player/commands/ #bash = player/commands/ bash_door_hold = player/commands/bash/door/hold/bash.ogg bash_door_break = player/commands/bash/door/break/smash.ogg browse = player/commands/browse/papers.ogg player/commands/browse/scroll.ogg browse_book = player/commands/browse/papers.ogg player/commands/browse/book.ogg #cast = player/commands/ #cloak = player/commands/ close_door = player/commands/close/door/close1.ogg player/commands/close/door/close2.ogg player/commands/close/door/close3.ogg disarm = player/commands/disarm/disarm.ogg eat = player/commands/eat/chomp.ogg fuel = item/lightsource/lighting.ogg open_chest = player/commands/open/chest/open1.ogg player/commands/open/chest/open2.ogg open_door = player/commands/open/door/open1.ogg player/commands/open/door/open2.ogg player/commands/open/door/open3.ogg open_door_stuck = player/commands/open_stuck/stuck.ogg open_pick = player/commands/open_pick/picklock.ogg quaff_potion = player/commands/quaff/quaff_potion.ogg read_scroll = player/commands/browse/scroll.ogg staircase = player/commands/staircase/steps.ogg staircase_fly = player/commands/staircase/wings.ogg staircase_pad = player/commands/staircase/pad.ogg staircase_slither = player/commands/staircase/slither.ogg staircase_scuttle = player/commands/staircase/scuttle.ogg staircase_rider = player/commands/staircase/rider.ogg #throw = player/commands/ tunnel_rock = player/commands/tunnel/rock/pick.ogg tunnel_rubble = player/commands/tunnel/rubble/dig.ogg tunnel_tree = player/commands/tunnel/tree/hack.ogg hit_floor = player/commands/tunnel/hit_floor.ogg #use_staff = player/commands/ #zap_rod = player/commands/ drop_gold = item/gold/coins.ogg pickup_gold = item/gold/coinscut.ogg #cough = player/commands/voice/ #cough_male = player/commands/voice/ #cough_female = player/commands/voice/ #shout = player/commands/voice/ #shout_male = player/commands/voice/ #shout_female = player/commands/voice/ #scream = player/commands/voice/ #scream_male = player/commands/voice/ #scream_female = player/commands/voice/ #taunt_male = combat/tech_melee/ #taunt_female = combat/tech_melee/ flash_bomb = combat/tech_melee/flash.ogg #spin = combat/tech_melee/ #berserk_male = combat/tech_melee/ #berserk_female = combat/tech_melee/ #shadow_run = combat/tech_melee/ #flare_missile = combat/tech_ranged/ #barrage_shot = combat/tech_ranged/ #barrage_arrow = combat/tech_ranged/ #barrage_bolt = combat/tech_ranged/ slap = combat/hit_weapon/whip1.ogg combat/hit_weapon/whip2.ogg combat/hit_weapon/whip3.ogg snowball = player/commands/throw/snowball.ogg applaud = player/commands/applaud/clap1.ogg player/commands/applaud/clap2.ogg knock = player/commands/knock/knock.ogg knock_castle = player/commands/knock/knock_castle.ogg [player/game] playing_cards = player/game/cards_draw/draw.ogg playing_cards_shuffle = player/game/cards_shuffle/shuffle.ogg playing_cards_dealer = item/rune/clack.ogg dice_roll = player/game/roll_dice/dice.ogg coin_flip = player/game/flip_coin/coin.ogg go_stone = item/rune/clack.ogg --#ball_pass = player/misc/game/ game_piece = item/rune/clack.ogg [player/misc] inventory = item/armour_light/wear.ogg levelup = player/misc/levelup/levelup.ogg grow_trees = player/misc/grow_trees/wood1.ogg player/misc/grow_trees/wood2.ogg player/misc/grow_trees/wood3.ogg insanity = player/misc/insanity/whisper1.ogg player/misc/insanity/whisper2.ogg player/misc/insanity/whisper3.ogg jailed = player/misc/jailed/handcuffs.ogg receive_xo = player/commands/browse/scroll.ogg death = player/misc/death/dspldeth.ogg death_male = player/misc/death/dspldeth.ogg death_female = player/misc/death/dspdiehi.ogg [combat] hit = combat/hit/punch1.ogg combat/hit/punch2.ogg combat/hit/punch3.ogg combat/hit/punch4.ogg combat/hit/punch5.ogg combat/hit/punch6.ogg combat/hit/punch7.ogg hit_weapon = combat/hit_weapon/slash1.ogg hit_sword = combat/hit_weapon/slash1.ogg hit_blunt = combat/hit_weapon/hammer1.ogg combat/hit_weapon/hammer2.ogg hit_whip = combat/hit_weapon/whip1.ogg combat/hit_weapon/whip2.ogg combat/hit_weapon/whip3.ogg hit_axe = combat/hit_weapon/slash1.ogg hit_polearm = combat/hit_weapon/slash1.ogg miss = combat/miss/swosh.ogg miss_weapon = combat/miss_weapon/swosh1.ogg combat/miss_weapon/swosh2.ogg #miss_projectile = combat/miss_projectile/ parry = combat/parry/parry.ogg parry_weapon = combat/parry_weapon/parry_metal.ogg block_shield = combat/block_shield/block.ogg block_shield_projectile = combat/block_shield_projectile/block_arrow.ogg disarm_weapon = combat/disarm/disarm_weapon.ogg fire_shot = combat/fire/sling.ogg fire_arrow = combat/fire/bow.ogg fire_bolt = combat/fire/xbow.ogg fire_boomerang = combat/fire/boomerang.ogg fire_missile = combat/fire/missile.ogg throw_boulder = combat/fire/boulder.ogg [magic] breath = magic/breath/breath.ogg cast_ball = magic/ball/ball.ogg cast_beam = magic/bolt/bolt.ogg cast_bolt = magic/bolt/bolt.ogg cast_cloud = magic/ball/ball.ogg cast_wall = magic/ball/ball.ogg cast_wave = magic/ball/ball.ogg blink = magic/blink/blink.ogg phase_door = magic/blink/blink.ogg puff = magic/blink/blink.ogg teleport = magic/teleport/teleport.ogg #recall = magic/teleport/teleport.ogg curse = magic/curse/curse.ogg --#heal = magic/ summon = magic/summon/swoosh.ogg rocket = magic/rocket/rocket.ogg --#lightning = magic/thunderstorm/lightning.ogg [monster] #[monster/death] #death_monster = monster/ #death_monster_animal = monster/ #death_monster_animal_small = monster/ #death_monster_animal_large = monster/ #death_monster_animal_aquatic = monster/ #death_monster_CZ = monster/ #death_monster_humanoid = monster/ #death_monster_oOTP = monster/ #death_monster_A = monster/ #death_monster_dragon_low = monster/ #death_monster_dragon_high = monster/ #death_monster_demon_low = monster/ #death_monster_demon_high = monster/ #death_monster_undead_low = monster/ #death_monster_undead_high = monster/ #death_monster_nonliving = monster/ #death_monster_Ev = monster/ [monster/attack] #monster_beg = monster/ #monster_bite = monster/ #monster_butt = monster/ #monster_charge = monster/ #monster_claw = monster/ #monster_crawl = monster/ #monster_crush = monster/ #monster_drool = monster/ #monster_engulf = monster/ monster_explode = misc/fireworks/small1.ogg misc/fireworks/small2.ogg misc/fireworks/small3.ogg #monster_gaze = monster/ #monster_insult = monster/ #monster_kick = monster/ #monster_moan = monster/ #monster_punch = monster/ #monster_show = monster/ #monster_spit = monster/ #monster_spore = monster/ #monster_sting = monster/ #monster_touch = monster/ #monster_wail = monster/ #monster_whisper = monster/ #[monster/misc] #monster_stirring = monster/ monster_roar = monster/hector.ogg # 'notice' sfx by priority, from lowest to highest: #monster_notice_animal_small = monster/ #monster_notice_animal_large = monster/ #monster_notice_humanoid = monster/ #monster_notice_grunt = monster/ #monster_notice_undead = monster/ #monster_notice_demon = monster/ #monster_notice_dragon = monster/ [misc] shriek = misc/shriek/shriek.ogg earthquake = misc/earthquake/stones.ogg destruction = misc/destruction/magicblast.ogg detonation = misc/detonation/explosion.ogg trap_setoff = misc/trap_setoff/click.ogg misc/trap_setoff/click2.ogg #hollow_noise = misc/ stone_wall = misc/stone_wall/stone1.ogg misc/stone_wall/stone2.ogg misc/stone_wall/stone3.ogg shatter_potion = misc/shatter_potion/glass1.ogg misc/shatter_potion/glass2.ogg misc/shatter_potion/glass3.ogg am_field = misc/antimagic/disrupt.ogg fireworks_big = misc/fireworks/big1.ogg misc/fireworks/big2.ogg misc/fireworks/big3.ogg fireworks_norm = misc/fireworks/norm1.ogg misc/fireworks/norm2.ogg misc/fireworks/norm3.ogg fireworks_small = misc/fireworks/small1.ogg misc/fireworks/small2.ogg misc/fireworks/small3.ogg fireworks_launch = misc/fireworks/launch.ogg [store] casino_inbetween = player/game/roll_dice/dice.ogg casino_craps = player/game/roll_dice/dice.ogg #casino_wheel = store/ #casino_slots = store/ casino_rules = player/commands/browse/scroll.ogg home_extend = item/rune/clack.ogg store_doorbell_enter = store/doorbell_enter.ogg store_doorbell_leave = store/doorbell_leave.ogg store_paperwork = player/commands/browse/scroll.ogg store_cancel = player/commands/browse/scroll.ogg store_repair = player/commands/tunnel/hit_floor.ogg store_food_and_drink = player/commands/eat/chomp.ogg store_redeem = player/commands/browse/scroll.ogg #store_rest = store/ #store_listen = store/ #store_prayer = store/ store_enchant = player/commands/browse/scroll.ogg store_recharge = player/commands/browse/scroll.ogg store_id = player/commands/browse/scroll.ogg store_curing = player/commands/quaff/quaff_potion.ogg store_recall = player/commands/browse/scroll.ogg [item] #item_food = item/ item_weapon = item/weapon/blade.ogg item_sword = item/weapon/blade.ogg item_blunt = item/weapon/magestaff.ogg item_whip = item/weapon/magestaff.ogg item_axe = item/weapon/blade.ogg item_polearm = item/weapon/magestaff.ogg item_magestaff = item/weapon/magestaff.ogg item_boomerang = item/weapon/magestaff.ogg item_bow = item/weapon/magestaff.ogg --#item_shot = item/ --#item_arrow = item/ --#item_bolt = item/ item_ring = item/ring/ding.ogg item_amulet = item/amulet/rattle.ogg item_lightsource = item/lightsource/lighting.ogg item_armour_light = item/armour_light/wear.ogg item_armour_heavy = item/armour_heavy/rattle.ogg --#item_tool = item/tool/ --#item_tool_digger = item/tool_digger/ --#item_scroll = player/commands/browse/scroll.ogg --#item_bottle = item/ --#item_potion = item/ item_rune = item/rune/clack.ogg item_skeleton = item/rune/clack.ogg item_firestone = item/rune/clack.ogg --#item_spike = item/ --#item_chest = item/ item_junk = item/rune/clack.ogg item_trapkit = item/weapon/magestaff.ogg item_staff = item/weapon/magestaff.ogg --#item_wand = item/ --#item_rod = item/ item_key = item/armour_heavy/rattle.ogg --#item_golem_wood = item/ --#item_golem_metal = item/ --#item_golem_misc = item/ item_seal = item/rune/clack.ogg [ambient] [ambient/persistent] ambient_fireplace = ambient/persistent/inn/fireplace.ogg ambient_shore = ambient/persistent/ocean/seawaves.ogg ambient_lake = ambient/persistent/watery/crickets.ogg ambient_fire = ambient/persistent/misc/fire.ogg #ambient_store_general = ambient/persistent/store/ #ambient_store_armour = ambient/persistent/store/ #ambient_store_weapon = ambient/persistent/store/ #ambient_store_temple = ambient/persistent/store/ #ambient_store_alchemy = ambient/persistent/store/ #ambient_store_magic = ambient/persistent/store/ #ambient_store_black = ambient/persistent/store/ #ambient_store_book = ambient/persistent/store/ #ambient_store_rune = ambient/persistent/store/ #ambient_store_merchants = ambient/persistent/store/ #ambient_store_official = ambient/persistent/store/ #ambient_store_casino = ambient/persistent/store/ #ambient_store_misc = ambient/persistent/store/ [ambient/timed] animal_bird = ambient/timed/bird/bird.ogg ambient/timed/bird/bird2.ogg ambient/timed/bird/bird3.ogg animal_owl = ambient/timed/owl/owl.ogg ambient/timed/owl/owl2.ogg animal_seagull = ambient/timed/seagull/seagulls.ogg animal_toad = ambient/timed/toad/toad.ogg ambient/timed/toad/toad2.ogg ambient/timed/toad/toad3.ogg animal_wolf = ambient/timed/wolf/wolf.ogg animal_birdofprey = ambient/timed/birdofprey/birdofprey.ogg ambient/timed/birdofprey/birdofprey2.ogg ambient/timed/birdofprey/birdofprey3.ogg ambient/timed/birdofprey/birdofprey4.ogg