Server updates

Announcements about the forums, the website, the game or the server.
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mikaelh
Developer
Posts: 216
Joined: Sun Dec 13, 2009 3:18 pm

Server updates

Post by mikaelh »

This thread lists changes done to the server.

Here's today's change:
- Fixed random martial arts technique selection during battle. Royal MA techniques have a much higher chance of being used now.

Edit: It turned out that things were actually correct in the first place so the earlier change will be reverted. However, the chance for royal techniques has still been slightly increased.
C. Blue
Developer
Posts: 388
Joined: Sun Dec 13, 2009 6:28 pm

Re: Server updates

Post by C. Blue »

A rarely occuring glitch was fixed that would give a warning about going AFK while hungry although the character actually wasn't hungry.
On a side note, a warning has been added if you go AFK while being in Wraith Form.
mikaelh
Developer
Posts: 216
Joined: Sun Dec 13, 2009 3:18 pm

Re: Server updates

Post by mikaelh »

The server records when the last 10 ping packets arrived from a client. If a player dies, the server will print to the log how long it's been since the last 10 pings. This will hopefully provide some evidence in case the death was caused by lag.
mikaelh
Developer
Posts: 216
Joined: Sun Dec 13, 2009 3:18 pm

Re: Server updates

Post by mikaelh »

Characters will be sorted from oldest to newest in the login screen. This will probably cause the order of the characters to change a bit for most people but from now on new characters will always be added to the end of the list.
mikaelh
Developer
Posts: 216
Joined: Sun Dec 13, 2009 3:18 pm

Re: Server updates

Post by mikaelh »

Fixed inventory getting damaged while blood bonded (especially in the case of Toxic Moisture). Equipment shouldn't get damaged from elemental attacks while blood bonded either.

Stun/KO is now cleared after blood bond ends.

Winter season has begun. :)
mikaelh
Developer
Posts: 216
Joined: Sun Dec 13, 2009 3:18 pm

Re: Server updates

Post by mikaelh »

Costumes are now enabled for christmas and there's a certain new costume that can be found.
C. Blue
Developer
Posts: 388
Joined: Sun Dec 13, 2009 6:28 pm

Re: Server updates

Post by C. Blue »

Some of those spells which have no effect on monsters but only on players affect should no longer wake monsters up (remove fear, heroism, cure insanity, and some more.)
mikaelh
Developer
Posts: 216
Joined: Sun Dec 13, 2009 3:18 pm

Re: Server updates

Post by mikaelh »

Spell effects shouldn't hurt other players after logging out anymore.
mikaelh
Developer
Posts: 216
Joined: Sun Dec 13, 2009 3:18 pm

Re: Server updates

Post by mikaelh »

Inventory updates have been optimized. The server will only send the changed inventory slots to the client. This should significantly reduce bandwidth usage since the entire inventory was sent when you for example quaffed a potion or read a scroll.

Hopefully this will also prevent the freeze bug in the client from being triggered when shooting non-magical ammo in fire-till-kill mode.
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the_sandman
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Posts: 150
Joined: Sun Dec 13, 2009 6:52 pm

Re: Server updates

Post by the_sandman »

(mostly) PVP CHANGES:

- Other hostile players will now prevent you from running (similar to monsters)
- Spells damage in PVP are greatly increased. In fact, damage will now range from half of normal damage to up to double damage
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