TomeNET Pseudo-graphic Fonts Release

Additional files for the client such as sound, music or fonts.
kimsoonsung
Posts: 9
Joined: Mon Aug 20, 2012 6:00 am

TomeNET Pseudo-graphic Fonts Release

Post by kimsoonsung » Fri Apr 08, 2016 10:41 am

Image

[Note]
Hi all. I've been working on pseudo-graphic fonts for TomeNET. and here it is.
It's compatible with windows client. (never tested on the other OSs ;))

[Major Features]
1. Using 'font-win.prf' file option from Angband.
2. 6 Fonts.
3. Added +23 extra graphical symbols for terrain features.
4. Added +5 extra decorative alphabet symbols (D, D, W, Z, p) to recognize some monsters easily.

Image
- TomeNET 10X17.fon (Semi-Bold)
- TomeNET 10X17B.fon (Bold)
- TomeNET 10X17S.fon (Bold, Script)

Image
- TomeNET 12X18.fon (Semi-Bold)
- TomeNET 12X18B.fon (Bold)
- TomeNET 12X18S.fon (Bold, Script)

[Shape Changed Monster List]
1. extra symbol D : all wyrms, sky drake, 3 dragon uniques (Glaurung, Tiamat, Ancalagon)
2. extra symbol D : all dragonriders
3. extra symbol Z : 6 dangerous & overlapping colored hounds (gravity, inertia, plasma, ethereal, time, aether), 1 unique (Hound of Tindalos)
4. extra symbol W : nightcrawler, all nazgul uniques
5. extra symbol p : overlapping colored high-level human monsters - Hell knight, Old Sorcerer, Master mindcrafter, Grand master mystic, Grand Swordsmaster, 1 unique(Lord Jubei)

Image

[Changelog]
2016-04-09 : 'extra A' symbol deleted. 'extra p' symbol added to monster list.
2016-04-09 : '#' and '+' symbol monsters change to each of the graphical symbols. indistinguishable.
2016-04-14 : Added more 4 fonts. some of the symbols changed.

[How to install]
1. Download TomeNET Graphic Fonts Pack.zip and extract to TomeNET Folder.
2. Copy & replace 'font-win.prf' into '\lib\user' folder.
3. Copy all 'TomeNET *****.fon' font files into '\lib\xtra\font' folder.
4. To apply this fonts open TomeNET and log in. Now press '=' and 'f' to change the font. After that, enter a font name.

[Additional Screenshots]
Minas Anor
Gondolin
Player Houses
Barrow Downs
Mordor
Mt. Doom
Angband
Cirith Ungol
Black Market & Texts
Making fonts with Fony

If you want to make(or change) your own style, read my annotation of 'font-win.prf' file.
Give it a try & Enjoy.
Last edited by kimsoonsung on Thu Apr 14, 2016 8:37 am, edited 6 times in total.

Lightman
Posts: 165
Joined: Thu Jun 07, 2012 7:55 pm

Re: TomeNET Pseudo-graphic Fonts Release

Post by Lightman » Fri Apr 08, 2016 11:15 am

This looks really really nice. Will try it later.

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tangar
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Joined: Tue Mar 03, 2015 3:49 pm
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Re: TomeNET Pseudo-graphic Fonts Release

Post by tangar » Fri Apr 08, 2016 12:14 pm

Wow! Beautiful! Great!

p.s.
may be it would be nice to have .txt file in .zip archive with installation instruction :)
Tangar's guides, addons, mods & fonts: My tavern @ mmoforum.org ||||||| Russian TomeNet page
http://youtube.com/GlazGame — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz

kimsoonsung
Posts: 9
Joined: Mon Aug 20, 2012 6:00 am

Re: TomeNET Pseudo-graphic Fonts Release

Post by kimsoonsung » Fri Apr 08, 2016 1:00 pm

Thanks ! :D
tangar wrote: may be it would be nice to have .txt file in .zip archive with installation instruction :)
Good point. Updated.

C. Blue
Developer
Posts: 319
Joined: Sun Dec 13, 2009 6:28 pm

Re: TomeNET Pseudo-graphic Fonts Release

Post by C. Blue » Fri Apr 08, 2016 2:53 pm

A note from the Dev Team, in the midst of discussion:

Great work guys, we're pretty excited about this. It looks great! :)
We're currently discussing the potential issue of the client being able to remap even symbols that are meant to be indistinguishable.
To that end, we'll probably be fine with making Ancient Dragons and Wyrms distinguishable and in that case we will also change their colours to flickering ones that will make them distinguishable for all normal text font players too. Angels and hounds are already easily distinguishable by their colours, so we don't mind the visual additions there.
However, we'll probably make changes to the server so that certain symbols will remain indistinguishable, for things that are meant to be chameleons: Those would be Death Swords, Cloakers, monsters that are supposed to look like walls or doors (door mimic), etc. so that players cannot just remap those to something obvious (bright red crosses :-p).

Oh and btw, Kimsoonsung, are you actually Randonneur or is that someone else? ^^

Lightman
Posts: 165
Joined: Thu Jun 07, 2012 7:55 pm

Re: TomeNET Pseudo-graphic Fonts Release

Post by Lightman » Fri Apr 08, 2016 11:08 pm

Looks great, I am sold on it.

Do you need any help to improve it further? Do you have any ideas for further work?

kimsoonsung
Posts: 9
Joined: Mon Aug 20, 2012 6:00 am

Re: TomeNET Pseudo-graphic Fonts Release

Post by kimsoonsung » Sat Apr 09, 2016 7:01 am

C. Blue wrote:However, we'll probably make changes to the server so that certain symbols will remain indistinguishable, for things that are meant to be chameleons:
Totally agreed about that. ;) I will add some mimic-like monsters to font-win.prf file.
And I'm surprised, yes. it's me. :o :mrgreen:
Lightman wrote:Do you need any help to improve it further?
I want to use the characters of extended ASCII codes( from 128 to 255 glyphs ) for many diverse terrains & objects.
But at this moment, there is a problem about that codes. I've seen buggy screens with that.

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tangar
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Re: TomeNET Pseudo-graphic Fonts Release

Post by tangar » Sat Apr 09, 2016 2:33 pm

kimsoonsung wrote: I want to use the characters of extended ASCII codes( from 128 to 255 glyphs ) for many diverse terrains & objects.
But at this moment, there is a problem about that codes. I've seen buggy screens with that.
This feature would change a game for sure! It wouldb e really awesome!

Why this buggy screens appears? May be devs knows? Please guys help to break this wall!
Tangar's guides, addons, mods & fonts: My tavern @ mmoforum.org ||||||| Russian TomeNet page
http://youtube.com/GlazGame — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz

Lightman
Posts: 165
Joined: Thu Jun 07, 2012 7:55 pm

Re: TomeNET Pseudo-graphic Fonts Release

Post by Lightman » Sat Apr 09, 2016 4:32 pm

might be woorth trying -1 for font 255
-2 for 254. etc

down to 127

Lightman
Posts: 165
Joined: Thu Jun 07, 2012 7:55 pm

Re: TomeNET Pseudo-graphic Fonts Release

Post by Lightman » Sun Apr 10, 2016 2:50 pm

I tried using the characters 128-255 and when I tried, there was a bug that sometimes tiles are repainted with the character 128 lower than the one that should have been painted. So char 254 could sometimes repaint as character 126, which is '~'.

Using negative numbers made no difference.

Sorry this doesn't work for you.

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